Open Brush, Open Blocks, Icosa Gallery

OBO

Open Brush, Open Blocks, Icosa Gallery

Chat, contribute to or get help with Open Brush / Tilt Brush - the VR painting app for (nearly) all platforms.

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Not working here: Tiltosaurus failed to detect VR

VR works with other programs though, tried installing V2.0 standalone, v2.0 Steam, and V2.0 beta. No luck

Just snapshot in 2.0 ?

Hello, I don't arrive to activate the camera, when I swap nothing happen it stay on snapshot. May be I do something wrong ? (Bravo for the new version !)...

Fixed Bug(?) -- I came here to report that the latest beta release on Steam fixed my previous report

https://discord.com/channels/783806589991780412/806934697237938216/954527194732982323 You still have to focus on open brush window to get controller buttons/triggers working, but it was not possible in release channel. So beta provides a solution to older state which is not possible to use open brush in my computer. Note that I'm not following every release but the fix should be one of the latest releases. So thank you all....

Smoke, Comet, Soft highlighter brushes not rendering in unity the same way the do in openbrush

The brushes are exported from Steam version of OpenBrush(beta) they are loaded into unity with the 24.0.0 SDK

Video Thumbnails Incorrect

@water10fall moving the thumbnails issue discussion here

video playing glitchy v 1.0.213 on quest 2

video thumbnails problem on v 1.0.213  1.  it mistakenly mixes the thumbnails between files with each other. 2. it can't generate them. ...

syncing the media library from the steam version of open brush to the quest 2 version?

I've signed in to my steam open brush and my quest 2 open brush with the same google account so my projects from my PC are syncing over to my quest 2, but the media library isn't. Everything is showing up on google drive fine though. Is this something I can do now or do I just need to transfer everything over to my quest 2's local storage manually? my steam version is running experimental and my quest 2 is running official (I presume because I havent modified it in any way)...

No special brushes in every version in steam

Hello, I have tried all the possible versions of OB in steam, none of them have the special brushes. What is the solution to have them please ?...

Can't Login to google

Hi I'm trying to login to google but when I click the button it closes the app and opens oclous browser I login with google and it opens a localhost that doesn't exist and just gives me an error it seems the app needs to run so it can connect but you can't have the browser and an app running at the same time Using Quest 2 With the latest release from the quest store...

Bristle brush issues when imported using Unity Toolkit/SDK

Using this brush in a project in unity causes the brush strokes to disappear the further away you get and you have to be very close to the piece for it to look as it should. Using icing or hull behind it helps but it is still not a proper representation of the artwork using that brush.

I can't log in to google drive on windows

When I try to log in it says "This app tried to access sensitive info in your Google Account. To keep your account safe, Google blocked this access." but it works on quest so im confused.

Removing resolution limit on importing image from media library

Hi I have custom build working and am trying to tweak the resolution limit for importing images into the sketch (More Options... -> Labs -> Media Library -> Local Images). As a test I tried NOPing ValidateDimensions in ImageUtils.cs then doing a clean build but that doesn't seem to have an effect to be able to load a higher resolution image. Any suggestions?...

Export selection as model feature

The models that are saved are much darker than the original. Particles don’t carry over and work as intended on the save feature.

How to run OpenBrush in Passthrough on Quest?

OpenBrush works fine except I wanted to run the app in mixed reality mode or XR or passthrough (whatever it's called). I've seen the youtube videos and I'm like "yeah I want to do that". I'm running OpenBrush Quest sku, version 1.0.206, installed from AppLab, on a Quest Pro headset. I'm running the app fully from the headset, untethered, not through steam no link cable etc. I have passthrough enabled on my headset and it's my default environment whenever I'm not in an app. So I expect the issue is not related to device settings....

1.0.206 Not Working on Quest Pro

I tried testing 1.0.206 (OpenBrush_Quest_1.0.206.apk) on Meta Quest Pro with latest firmware and it is not working for me. Wondering if anyone else is having the same issue? AppLab version works fine....

Latest Release Oculus Lighting and Spawn Issue

Just loaded the OB update and the lighting/color issues are back and the spawn point is right against a tree in the opening scene!!!! Beta 1.0.202

360 offline rendering is broken

Trying to generate a 360. The offline rendering no longer generates the stills to create a video . Just blank screenshots

putting brushes back into fbx

Hi! I converted my open brush model into an fbx and animated it. It is easy to add back the hypercolour material to the fbx. Please may I ask: How do I add back the bubble material? Thank you so much

Brush Not Found

When a brush is not found, the program remains active but is not usable.
A notification of the missing brush guid appears. Ideally, this should do one or both of these things. 1. Substitute an easily identifiable brush. The user can then repaint/rebrush/delete the stroke....