FuzzyP
FuzzyP
Using Open Brush in a school with Oculus headsets managed with ArborXR
Hi Everyone, I am a high school teacher, I have a new class set of Oculus Quest 2 headsets. The only way I got my district to agree to allow me to get them was having them all signed in to a generic Oculus account I control, and managing them using ArborXR. The big problem is that I have 35 headsets and if I download Open Brush onto the headsets, since we're all signed into the same Oculus account, one person can use it at a time, and anyone else who tries to open it gets a message basically saying only one person can use it at a time. The rep from ArborXR told me if I could get an APK of the app and sideload it through their system, I could bypass that issue. It installs on the devices as a managed app since I have the apk and that allows multiple users to use it at the same time, even though every headset is logged into the same Oculus account. This has worked with other apps, however, when I uploaded the Open Brush beta apk, into ArborXR, I got a message saying something that made me think it wasn't going to work. It said something about needing have signed keys or something like that. I'm going to test tomorrow in my classroom, but I wonder if anyone else has any experience doing it this way. Are the keys what check to see if another user in that account is already using the app? I CANNOT have the headsets logged into different accounts. It has to be logged into the same account. We are creating 3d worlds and I want them to add assets made in Open Brush if possible. I begged my district to let me write a grant to get 35 headsets, but they've been nearly useless bc they are all logged into the same Oculus account, until I started getting actual apk's instead of installing from the Oculus store. I hope this will work. Any other possible solutions?
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