FuzzyP
FuzzyP
Using Open Brush in a school with Oculus headsets managed with ArborXR
I got slammed doing a few things but I'll test out this apk this week and see if it works
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
I get that there are federal laws about student privacy and many apps have voice and text chats built in, there is heightened concerns, but the real issue is that I could submit OpenBrush to be vetted but that takes many months bc they are so short on staff to do it, and then it requires an MOU from the app publisher and other things that most small publishers won't want to do
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
I'll try the dots today too but I think since Google seeks to consolidate emails it suspects are from the same person for advertising purposes, not sure if that exactly how it works, I don't think it'll work
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Using Open Brush in a school with Oculus headsets managed with ArborXR
We actually got 60 Quest 2 headsets as part of a grant, it was supposed to be shared by 4 teachers, but 3 quit the district before the school year started leaving me with all 60, we got the 256G models, so really $500×60= $30k, but the district didn't pay for them, although it's frustrating nonetheless
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
I tried the + trick and thought I'd create 5 accounts to test it out, but on the 2nd account it said that email was already being used, [email protected] and [email protected] so I don't think the + trick works anymore, they associate your accounts and block you from doing it. I guess I'm going to tell students they have to create a Meta account with their school email addresses and hope I don't get fired. They are seniors so once they graduate this spring, their accounts close and they never check them again.
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
I appreciate your efforts but I'm about to give up on it, I've spent so much time trying to make it work but it seems like the real solution is a different email for each device, which my IT won't do, is there any service that would allow me to quickly create 35 emails so I could make Oculus accounts from them to get around this?
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Using Open Brush in a school with Oculus headsets managed with ArborXR
Whereas when I have my students do a Build of their Unity VR projects, send me the apk file, with unique package names, and install those through Arbor, they end up in the unknown sources area, so maybe having a different package name than the store version might work
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Using Open Brush in a school with Oculus headsets managed with ArborXR
I tested this a little today. I wiped apps from a Quest 2, I pushed Zoe and Open Brush via ArborXR, I restarted it, and they appeared on the main screen that restricts which apps can be used so I know they are the apps I installed thru Arbor, then I used my admin code to exit Arbor's management area, which puts you back to the home area in a regular Oculus and I went to the apps area and both Zoe and Open Brush appear there, not in the unknown area, must be because they matched exactly an app in the store
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
Not a deal breaker, the way ArborXR pushes apps to the devices when you have the apk is to the unknown sources area I believe, so I'll try that tomorrow, thanks again
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
Thanks, I'll let you know. I think you are right about the out of date thing. I took a course last summer about creating VR content using Unity and in that course they said the same thing, create one Oculus Developer account, login to all your devices with that account, everything will work fine, even in September of last year, I had my classes test the headsets and we used their First Steps apps to learn how to navigate the interface and controls, and the demo version of Beat Saber, and that all worked fine, now we get the one user at a time message, so the headsets have been useless, I've got 35 Quest 2 headsets with 256G storage, sitting in a closet, it's killing me
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
Thx so much, I feel like I"m so close, but I might be missing one small detail, but I can't figure out what it is
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
I've been in regular contact with Nathan at ArborXR, very helpful and explains things well, but he insists that if you get an apk from the publisher, and install it via managed apps on ArborXR, that bypasses the one user at a time constraint, and I just don't hear that's possible from anyone, here or elsewhere I"ve asked for support
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Using Open Brush in a school with Oculus headsets managed with ArborXR
ArborXR has replied and said, well if that api call is baked into the app there is nothing you can do, but I wonder, how else would it be done? I guess if OpenBrush is open source, could it be forked and have that removed?
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Using Open Brush in a school with Oculus headsets managed with ArborXR
For OpenBrush, I can keep it off wifi, but I also want to use Zoe app which allows for VR experience creation, and accounts are needed, so no wifi won't work. I'm testing ArborXR and the selling point for me has been their promise that if you can get an apk from an app publisher, that somehow can bypass the one user at a time constraint, but it seems like that is not true at all, doesn't work for either Zoe or OpenBrush and they are both free apps and I have an apk for each of them. Thanks for the info
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Using Open Brush in a school with Oculus headsets managed with ArborXR
Hey @bertaroo when you say recent stable release from Github, are you referring to this release? https://github.com/icosa-gallery/open-brush/releases/tag/2.0.0 I have deleted the Oculus store downloaded version and pushed out this release to my headsets with ArborXR and I'm still getting the multiple users message. I restarted the headsets and it's still the same. Is there a cache somewhere that I need to clear, is it possible it's holding on to some old preference somehow that is preventing it to work as expected?
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Using Open Brush in a school with Oculus headsets managed with ArborXR
Going to try the 2.0 release and see if that works
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Using Open Brush in a school with Oculus headsets managed with ArborXR
I uninstalled the app that I downloaded from the Oculus store, then I saw the apk I put in ArborXR started installing, and OpenBrush opened, but I still get the multiple users message, I wonder which version I need
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Using Open Brush in a school with Oculus headsets managed with ArborXR
Is OpenBrush_Quest_2.0.8.apk the latest stable release? I'm still getting the multiple users message I forget now though, do I uninstall the app that I originally installed from the Oculus store because ArborXR will send the apk to each device? Maybe that's why I'm still getting that message
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
Thanks so much, I can't wait to try it. Keeping them offline works for OpenBrush , but not for Zoe which they need an account for
53 replies
Using Open Brush in a school with Oculus headsets managed with ArborXR
ArborXR is just a management console so you can send apps, see what everyone is doing, and restrict access to things, among other things.
53 replies