League of Extraordinary FoundryVTT Developers

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League of Extraordinary FoundryVTT Developers

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Macro update monster/players items

Type: macro or world script Short description: item updater compatible with item linked. Long Description: Basically i have compendiums with items (armors, weapons, spells etc)...

Create "Bloodsight" vision for Dnd5e

Type: Module Short Description: I need to have an additional visions for Dnd5e the "Lesser BloodSight", "BloodSight", "Superior BloodSight". Long Description: The developer @dev7355608 made a very good module for support this https://github.com/dev7355608/vision-5e/ , so it would make sense to add such vision to his module as a additional vision. ...

Legends Of The Wulin: Translation of Combat System and Character Sheet into Foundry

Type: System Short Description: The Combat System, The Character Sheet, Miscelanious Functionality Long Description: Combat System: Capacity to calculate a number of individual d10 rolls that will be then be grouped by similar results into 'sets' and placed into an array called the 'Lake'. The ability to take a single roll from any of these 'sets' from the 'Lake' and place it in a seperate array called the 'river' that will persist during each turn of combat. The ability to clear singular dice from the 'river' (delete function). The ability to take dice from the 'river' and add it to a 'set' from the 'lake', as long as it is of a similar result to the rest of the set. The ability to take dice from the 'river' and add it to the lake, regardless of the result (An indicator to tell that this has been done, for players as well as DM). The ability to 'tag' a set with a specific action (Attack, Movement, etc.) and apply modifiers to them....

Mookai Update v10

Type: [module] Short Description: A module that automates simple enemies attacks, making GM turns faster and easier. Long Description: Would like to have enemy and ally NPCs be able to attack on their own by pressing a dedicated key to initiate it. They would move closer to or search for players/enemies then make a attack based off the items in their inventory....

Make changes to AFMBE module to be compatible to Buffy rpg.

Both use unisystem rules but Buffy rpg uses cinematic unisystem rules. The changes are minor. You would need to remove some secondary attributes (Endurance, Essence Pool and Speed) and include a new secondary Attribut box similar to Life Points for Drama Points. Also change the preselection for attribute rolls to difficult. This is the link to the system: https://gitlab.com/DogBoneZone/afmbe...

D&D 5e Inventory + remake

as the title says I want someone to remake Inventory + and add new features because the current version is to my knowledge not being updated and isnt working as intended currently. This would be made for v10 btw as I haven't updated to v11 yet

Upgrade Ryuutama System to support V10 or V11

Type: system Description: This link is Ryuutama system for Foundry V0.6 https://github.com/Reaver01/ryuutama I got this from the Internet me and my friend would like to run this game in foundry but the issues is when I try to run this module in Foundry V11, It seem everything broken, can't do anything and also look like the Creators are not update this for long time. I am looking for someone help to upgrade this system to support Foundry V10 or V11. Any help are appreciate....

Module for Q/A / email-like app

Type: [module] Short Description: A Q/A app in foundry that players can send a message to the DM/Player that appears on their screen, so that they can answer and send back. Long Description: Basically the app would be close to an email system or a Q/A, where the player or dm could send a message to another person that makes an obvious notification to look at and send a message back. There would be a history board for the messages, so they could be viewed again. The DM or original messenger could make the message public so other people could see it in the list of sent messages. The main reason I want this is cause 95% of the time I'm looking at foundry and not at discord, or the foundry messages (as they usually get flooded by other messages). This will make it obvious if someone has a question and not interrupt conversations if they are already happening. A "show to players" button would also help. ...

Tidy5e Upgrade for Dnd5e 2.2.X and Bug fixing

The Tidy5e module is no longer officially under active development with the advent of system version 2.2.X and software version 11. Anyone interested in picking up the module (or rewriting it from scratch if you prefer) please post here your interest or willingness to continue its development (monetary compensation not excluded). Commission Note (if you willing to give something just write in this thread):...

GiffyGlyph's Monster Maker Foundry Module Update

Type: module update Short Description: Update https://github.com/giffyglyph/foundry-5e-monster-maker to v10 and v11. Bonus for updating the ruleset to match the new version https://drive.google.com/file/d/18zlagYm9mRaUseNoq4EvwP_lhXrdd1Lf/view Long Description: The creator of this addon for 5e, GiffyGlyph, has gone dark for about a year and a half, and hasn't updated the foundry module for either compatibility with newer versions of foundry, or with the 3.0 version of his system. It's current for Foundry 9 +D&D1.5.6 + GGMM v2. The goal would be Foundry 10/11 / D&D2.2+ / GGMMv3...
No description

Narrative-Critical Toggle Module for Organic D20 Rolls

Type: Module Long Description: The goal of this commission is to create a compact and intuitive module that allows for the management of critical d20 rolls within a narrative context. The envisioned functionality is the ability to subtly influence the outcomes of player's d20 rolls during key narrative moments. This could be implemented as a simple toggle, like a checkbox or similar interface element, that when activated, makes the player's next d20 roll result as a natural 20 - thereby creating an "organic" critical hit....

D&D 5e v10, wanting to add a new tab in the attributes page

I'm looking for someone to basically make a copy of "Damage Vulnerabilities" on the attributes page but have it function under a different name called "Damage Weaknesses", It doesn't need to be automated or anything I just want it to function just like Vulnerabilities and be right above it on the page.

Pointer module update (70€)

Type: Module Short Description: Uodate of the module Pointer and Ping (or Pnp) Long Description: I would like to commission an update of the old Pointer module https://github.com/p4535992/foundryvtt-pointer or a complete rewrite. I'm the owner now so no problem with permission on this....

Update FoundryVTT Tabbed Chatlog to allow for Creation/Deletion of Additional Chat Tabs

Type: [module] Short Description: Ability to create/remove Custom Additional Chat Log Tabs Long Description: Expand on the work created here: https://github.com/cswendrowski/FoundryVTT-Tabbed-Chatlog to allow for custom chat log tabs to be created/removed either within the FoundryVTT Chat Tab, or within the Module Settings. Additional chat tabs should be included in chat logging and archiving features within FoundryVTT. • Primary objective is to have multiple chat ‘channels’ like IRC chats, or Discord text channels, etc. that can have custom names, and amounts defined by GameMasters. This should scale with UI. ...

Google Sheet Character Sheet integration module

Integrate a highly formulaic google sheet into foundry for use for our custom ttrpg system that is in development. We have cells that work off our DB to then create /roll commands for foundry and would like to somehow integrate the two to minimize tabbing back and forth during gameplay. After dozens and dozens of hours of work putting together a custom character sheet on google sheets to help with our TTRPG development. We have it to the point where virtually everything autocalculates, gives drop down menus to select what actions people will take, and provides dice rolls in accordance with that. I would like to find a way to have a module create buttons or integration with foundry to eliminate as much of the back and forth as possible, and potentially have foundry feed data back to the spreadsheet for longterm character tracking. Not sure how hard to possible this is. Would like to discuss this project....

Fallout 2d20: Radiation giving a visual indicator of reduced max HP

Type: Module or Update, which ever is more convenient to the coder Short Description: As it says on the tin, a module that can show the health bar being reduced similarly to the D&D 5e system as shown in the image. Long Description: This module would reflect the base functionality of the D&D 5e system, where upon inputting a negative number on the Max Health field, it would be reflected on the character's health bar on the token. The main difference being that instead of taking this negative value from the Max Health field, it would take it from the Radiation field. As the Radiation field is a positive number, some basic math may be to negatively affect the Health bar may be needed. Budget: Bounty of 50$ USD, can be negotiated within reason...

(DnD 3.5e) Body slot in inventory or a new tab

Type: module Im looking for someone to make me a Body Slot module. It would be something like the image i posted, something where you can link the items in your inventory to fill those body slots (for the DnD 3.5e Sheet)....

Overhead Tile Fade for All Tokens module update (v9 to v10, D&D 5e)

Type: Module Summary description: The module has stopped being updated, it is very simple, but I use it a lot on my table. Long description: The module stopped being updated in v9, it's very simple, but I use it a lot on my desk. It seems to have a shortcode in the repository (I don't understand programming) but I don't know how to update it. Foundry now has a new option on overhead tiles, I found it visually pollutes the map if I'm in a forest, and it sure looks heavier/slower than the way with the module I used in v9 (https://github.com/cdverrett94/FVTT-overhead-tile-fade-for-all-tokens). It would be interesting a way for the overhead tile to disappear when the player sees a token, not just when he passes over it. Better roofs doesn't have a function like that, only if you pass underneath (but not for tokens in line of sight). (Sorry for bad English)....

New Custom Tab for DnD 5e Sheet

Type: Module. Short: I need something like the spellcasting table as a new tab in the character sheet for dnd5e named "Techniques" or "Técnicas" in spanish. Long: It scales like this and the infinite symbol makes them "At Will" at those lvls. It's for a personal proyect. The "Full Classes" are Fighter, Rogue, Barbarian and Monk. The "Half" are Paladin, Ranger, Artificer. The rest are the 1/3. Idk anything about how to make modules, so if you need more info let me know! (Also, let me know how much you charge for something like this, hehe)...

CrossBlade V9 -> CrossBlade v10 Compatibiltiy

Type: [Module] Short Description: A port of this older V9 module to V10 Long Description: The creator had worked on V10 compatibility but never finished it, This module allows for music to seamlessly crossfade audio and would be great for us users in V10 to use it, once more. If possible, I request that this is also accessable to other users looking for this as it's a very neat module. Budget: 100$ (Open to negotiation) Module: https://github.com/Elemental-Re/crossblade...