League of Extraordinary FoundryVTT Developers

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League of Extraordinary FoundryVTT Developers

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Tidy5e Upgrade for Dnd5e 2.2.X and Bug fixing

The Tidy5e module is no longer officially under active development with the advent of system version 2.2.X and software version 11. Anyone interested in picking up the module (or rewriting it from scratch if you prefer) please post here your interest or willingness to continue its development (monetary compensation not excluded). Commission Note (if you willing to give something just write in this thread):...

GiffyGlyph's Monster Maker Foundry Module Update

Type: module update Short Description: Update https://github.com/giffyglyph/foundry-5e-monster-maker to v10 and v11. Bonus for updating the ruleset to match the new version https://drive.google.com/file/d/18zlagYm9mRaUseNoq4EvwP_lhXrdd1Lf/view Long Description: The creator of this addon for 5e, GiffyGlyph, has gone dark for about a year and a half, and hasn't updated the foundry module for either compatibility with newer versions of foundry, or with the 3.0 version of his system. It's current for Foundry 9 +D&D1.5.6 + GGMM v2. The goal would be Foundry 10/11 / D&D2.2+ / GGMMv3...
No description

Narrative-Critical Toggle Module for Organic D20 Rolls

Type: Module Long Description: The goal of this commission is to create a compact and intuitive module that allows for the management of critical d20 rolls within a narrative context. The envisioned functionality is the ability to subtly influence the outcomes of player's d20 rolls during key narrative moments. This could be implemented as a simple toggle, like a checkbox or similar interface element, that when activated, makes the player's next d20 roll result as a natural 20 - thereby creating an "organic" critical hit....

D&D 5e v10, wanting to add a new tab in the attributes page

I'm looking for someone to basically make a copy of "Damage Vulnerabilities" on the attributes page but have it function under a different name called "Damage Weaknesses", It doesn't need to be automated or anything I just want it to function just like Vulnerabilities and be right above it on the page.

Pointer module update (70€)

Type: Module Short Description: Uodate of the module Pointer and Ping (or Pnp) Long Description: I would like to commission an update of the old Pointer module https://github.com/p4535992/foundryvtt-pointer or a complete rewrite. I'm the owner now so no problem with permission on this....

Update FoundryVTT Tabbed Chatlog to allow for Creation/Deletion of Additional Chat Tabs

Type: [module] Short Description: Ability to create/remove Custom Additional Chat Log Tabs Long Description: Expand on the work created here: https://github.com/cswendrowski/FoundryVTT-Tabbed-Chatlog to allow for custom chat log tabs to be created/removed either within the FoundryVTT Chat Tab, or within the Module Settings. Additional chat tabs should be included in chat logging and archiving features within FoundryVTT. • Primary objective is to have multiple chat ‘channels’ like IRC chats, or Discord text channels, etc. that can have custom names, and amounts defined by GameMasters. This should scale with UI. ...

Google Sheet Character Sheet integration module

Integrate a highly formulaic google sheet into foundry for use for our custom ttrpg system that is in development. We have cells that work off our DB to then create /roll commands for foundry and would like to somehow integrate the two to minimize tabbing back and forth during gameplay. After dozens and dozens of hours of work putting together a custom character sheet on google sheets to help with our TTRPG development. We have it to the point where virtually everything autocalculates, gives drop down menus to select what actions people will take, and provides dice rolls in accordance with that. I would like to find a way to have a module create buttons or integration with foundry to eliminate as much of the back and forth as possible, and potentially have foundry feed data back to the spreadsheet for longterm character tracking. Not sure how hard to possible this is. Would like to discuss this project....

Fallout 2d20: Radiation giving a visual indicator of reduced max HP

Type: Module or Update, which ever is more convenient to the coder Short Description: As it says on the tin, a module that can show the health bar being reduced similarly to the D&D 5e system as shown in the image. Long Description: This module would reflect the base functionality of the D&D 5e system, where upon inputting a negative number on the Max Health field, it would be reflected on the character's health bar on the token. The main difference being that instead of taking this negative value from the Max Health field, it would take it from the Radiation field. As the Radiation field is a positive number, some basic math may be to negatively affect the Health bar may be needed. Budget: Bounty of 50$ USD, can be negotiated within reason...

(DnD 3.5e) Body slot in inventory or a new tab

Type: module Im looking for someone to make me a Body Slot module. It would be something like the image i posted, something where you can link the items in your inventory to fill those body slots (for the DnD 3.5e Sheet)....

Overhead Tile Fade for All Tokens module update (v9 to v10, D&D 5e)

Type: Module Summary description: The module has stopped being updated, it is very simple, but I use it a lot on my table. Long description: The module stopped being updated in v9, it's very simple, but I use it a lot on my desk. It seems to have a shortcode in the repository (I don't understand programming) but I don't know how to update it. Foundry now has a new option on overhead tiles, I found it visually pollutes the map if I'm in a forest, and it sure looks heavier/slower than the way with the module I used in v9 (https://github.com/cdverrett94/FVTT-overhead-tile-fade-for-all-tokens). It would be interesting a way for the overhead tile to disappear when the player sees a token, not just when he passes over it. Better roofs doesn't have a function like that, only if you pass underneath (but not for tokens in line of sight). (Sorry for bad English)....

New Custom Tab for DnD 5e Sheet

Type: Module. Short: I need something like the spellcasting table as a new tab in the character sheet for dnd5e named "Techniques" or "Técnicas" in spanish. Long: It scales like this and the infinite symbol makes them "At Will" at those lvls. It's for a personal proyect. The "Full Classes" are Fighter, Rogue, Barbarian and Monk. The "Half" are Paladin, Ranger, Artificer. The rest are the 1/3. Idk anything about how to make modules, so if you need more info let me know! (Also, let me know how much you charge for something like this, hehe)...

CrossBlade V9 -> CrossBlade v10 Compatibiltiy

Type: [Module] Short Description: A port of this older V9 module to V10 Long Description: The creator had worked on V10 compatibility but never finished it, This module allows for music to seamlessly crossfade audio and would be great for us users in V10 to use it, once more. If possible, I request that this is also accessable to other users looking for this as it's a very neat module. Budget: 100$ (Open to negotiation) Module: https://github.com/Elemental-Re/crossblade...

Modified character sheet for DND5E

Module Short: I want a character sheet for DND5E to have the esper genesis look. Specifically the skills and powers. Long: I play a homebrew game of DND5E that uses an esper genesis sheet on roll20, but I want to switch to foundry. I don't need it looking amazing, but functional at least. I will play 50 bucks if it can do the same as roll20, put powers used in chat, roll things for powers automatically, query advantage, and has the same wording. I'll pay a 100 bucks to anyone who can make it look extremely similar or the same as Esper Genesis character sheet. The price is negotiable though. If you feel like you want more for it, I am willing to talk about how much. ...

Custom Character/Item Sheets Wanted!

Type: [module] Short Description: A handful of custom character/item sheets. Long Description: Hello there, currently I am in the process of building my own system, and as part of speeding that process up (and also cos I suck at CSS), I'm hoping someone can help create some functional character/item sheets for my players to use. I've got some designs ready to go with notes on how each section should behave. The system is fairly simple and so the sheets themselves are designed to be self-contained, without needing to reference data from elsewhere. ...
No description

Integration of Vino Behaviour on Theatre

Some time ago I had updated the module VINO (https://github.com/p4535992/foundryvtt-vino), the module add several features and a much better behavior (at least in my opinion) than the classic Theatre (https://github.com/League-of-Foundry-Developers/fvtt-module-theatre/issues/8) visualization behaviour, on the other hand Theatre, does a lot of additional things... Fonts, Stage Actor, ecc. What I would like (which for the most part has already been done) is to integrate the following Vino features on Theatre: ...

Chat Scrubber - Keep Chat Log to a Minimum (improves peformance)

Problem: I am experiencing a severe load/freezing issue in V10 with a heavily modded, heavy CSS PF2 system where the Chat log will take 2-8 seconds to redraw upon returning to it from any other sidebar tab (ex: Combat, or Actors), as well as 2-8 seconds of freezing when players generate a new message. Players do not experience this since their posts are limited in info and complexity, but as a DM this destroys my pacing. The freezing will result in the browser or Electron server displaying the “want to kill this application due to unresponsiveness” dialog if clicked multiple times during the freeze, but it will unfreeze on its own. The issue was identified as the chat log, which appears when the chatlog fills in with 40-50+ very complex system messages (attacks, damage rolls) in the PF2 system. Not a mod conflict: tested with zero mods with and without Dorako UI. With Dorako UI the problem is considerably worsened, but I want to keep using this mod. The only solution I could find for the problem is regularly cleaning the chat log, but I want to automate this, so I don’t have to do it manually when I start experiencing slowdowns. This mod would help me with it. Settings - Maximum Chat to Retain [default: 50]...

[CLOSED] UI panel for help to Transform/Polymorph token

I have officially dropped the "Automated Polymorpher" module https://github.com/p4535992/foundryvtt-automated-polymorpher/ There is interest from many people for a module that facilitates at the ui level of which animations+transformation of the token. The same people are nagging me about this so as a "courtesy" I'll open this commission request. The module should allow to open a ui panel from the actor/token sheet. ...

Combat Music Master

Summary: I want to commission a more advanced and customizable combat music management mod, a spiritual successor to the Maestro mod with a different take on UX decisions and only focused on combat music tracks. The Maestro mods have a lot more functionality that is not used that much (Item and Character Hype Tracks), and that is taken over by other mods (Dramatic Rolls for critical roll sounds). Still, its signature feature I want to improve on is its ability to set one playlist as “combat music playlists” and play that playlist when the encounter starts and stop it when the encounter ends. Full documentation here: https://apoapostolov.notion.site/Combat-Music-Master-1bd705807a8d46d0a1cfb66af6d39610 Budget: 70$...

PF2 Compatibility for Token Auras

Summary: Token Auras by Kim Mantas (https://bitbucket.org/Fyorl/token-auras/src/master/) is a great agnostic mod for creating public or GM-visible aura circles around tokens in various colors, and transparency. It has more subtle visual appeal than PF2 newly-implemented auras and I prefer to use it for GM-visible auras such as Detect Magic aura, etc. The Bug Token Auras has a side effect in PF2 system where it makes all tokens have two sets of effect icons on them, looking like duplicated number of effects. ...

PF2 Rogue's Initiative

Summary: This mod gives certain players who use Avoid Notice, or Hide and Sneak actively before combat, to roll initiative using Stealth instead of Perception, or to quickly migrate the result from their last few Hide, Sneak or generic Stealth checks to the Initiative. The mod uses Hidden condition but also Avoid Notice effect (support for PF2 Exploration Actions mod which contains an effect named Avoid Notice, though any DM can make a generic one with the same name) to identify who uses Avoid Notice during exploration. - Applies only to characters who have the Hidden condition or have effect on them named “Avoid Notice” - When such character rolls initiative, instead direct roll show a dialog with he following options:
Roll Initiative as Normal...