Spider-Code-Monkey
Spider-Code-Monkey
LOELeague of Extraordinary FoundryVTT Developers
Created by Spider-Code-Monkey on 4/13/2024 in #commissions
Price Negotiable: Develop Sequencer Animations for descriptor based effects
Looking for someone conversant in sequencer and warpgate to assist with developing a set of range attack, melee attack, movement, template atrack , and personal animations for a set of descriptors. Descriptors include obvious ones like ice, fire, sonics as well as less obvious ones like super strenghth, super speed and gadgets. These animations will feed into a modified version of the automated animations module that triggers based on matching range-descriptor-type of the effect, with goal of supporting effect based systems like mutants and masterminds, champions, or basic action super hero. Price is negotiable and will likely need to be on a batch of animation macros per descriptor. If interested dm me and we can setup a call to discuss where I can show examples and provide more detail.
1 replies
LOELeague of Extraordinary FoundryVTT Developers
Created by Spider-Code-Monkey on 1/20/2024 in #commissions
New Features To Increase Automation for Mutants And Masterminds 3e- 1000$ / per sprint (negotiable)
The goal is to get MnM3e ( https://github.com/Zakarik/foundry-mm3 ) much closer to the level of automation seen in systems like Dnd5e with Midi. But to approach this in an iterative and incremental way. I am happy to either fix price each iteration of development or negotiate an hourly rate. Looking for - good good server side JavaScript eg Nod - familiarity with the foundry API, - reasonable object oriented skills. - inherent love of TTRPGS and especially Supers TTRPG is a nice to have but not required We will be working with some of the fine folks from the larger MnM community to prioritize the features that are most likely to get players to try MnM on foundry so as to increase the player base of the MnM on foundry community. Some Initial features considered include: - Better import functionality including Roll 20 character import - Better effect / attack/ extra/ flaw automation Down the line we will be looking at - more robust condition management (similar to 5e effects /dynamic effects) - automated animation module integration - use of Effect/Modifiers compendium - complete effects automation If you want to be part of an ambitious attempt to take Super RPG to the next level hit me up!
3 replies
LOELeague of Extraordinary FoundryVTT Developers
Created by Spider-Code-Monkey on 11/7/2023 in #commissions
S5e Supers Powers / Spell Entry [$1000]
Type: module Short Description: Adapting Powers / Features found in S5e to take advantage of Midi-QOL / Chris Premades / ASE, etc Long Description: Looking for someone who needs to combine a bit of knowledge with chris premades, automated animations, dynamic active effects / vanilla active effects, ASE, and maybe some light macro/ mido qol knowledge to bring the powers and features in the S5e Supers Hero foundry module close to the same level of animation and automation that vanilla 5e has with right modules. Note many 5e powers have identical names as the 5e spell / feature being emulated. In that case very little to no work is required thanks to @Chris premade module. Most others powers emulate mechanics / features / spells found either in core 5e or various homebrew rules, so require a "port" (often a rename from a 5e item and maybe a bit of tinkering). In either case I'd pay for the effort which composes of: -> finding the most automated appropriate animation for a power -> making sure the power attributes are correct (eg range, target, etc) -> sourcing any additional automation and porting from closest available match looking through Midi-SRD, CPR, DND automated animations, JB2a, Jenkins -> testing the automation works to same level as ported 5e item I counted about 300ish powers in total, I think some would be real easy to do Budget: I'd pay between $500 to a 1000$ for this, depending on percentage that could be done. Also open to negotiation iff some / require more work, eg some automation to pull of. We could defer those or price them out separately
3 replies
LOELeague of Extraordinary FoundryVTT Developers
Created by Spider-Code-Monkey on 11/7/2023 in #system-development
Actor collision
Implementing the homebrew knockback feature. It's almost working but how do I test if two actor tokens are collding with each other? I a trying various methods with no success
4 replies