S5e Supers Powers / Spell Entry [$1000]
Type: module
Short Description: Adapting Powers / Features found in S5e to take advantage of Midi-QOL / Chris Premades / ASE, etc
Long Description: Looking for someone who needs to combine a bit of knowledge with chris premades, automated animations, dynamic active effects / vanilla active effects, ASE, and maybe some light macro/ mido qol knowledge to bring the powers and features in the S5e Supers Hero foundry module close to the same level of animation and automation that vanilla 5e has with right modules. Note many 5e powers have identical names as the 5e spell / feature being emulated. In that case very little to no work is required thanks to @Chris premade module. Most others powers emulate mechanics / features / spells found either in core 5e or various homebrew rules, so require a "port" (often a rename from a 5e item and maybe a bit of tinkering). In either case I'd pay for the effort which composes of:
-> finding the most automated appropriate animation for a power
-> making sure the power attributes are correct (eg range, target, etc)
-> sourcing any additional automation and porting from closest available match looking through Midi-SRD, CPR, DND automated animations, JB2a, Jenkins
-> testing the automation works to same level as ported 5e item
I counted about 300ish powers in total, I think some would be real easy to do
Budget: I'd pay between $500 to a 1000$ for this, depending on percentage that could be done. Also open to negotiation iff some / require more work, eg some automation to pull of. We could defer those or price them out separately
2 Replies
@Spider-Code-Monkey gave :vote: LeaguePoints™ to @Chris (#256 • 2)
Unknown User•6mo ago
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