League of Extraordinary FoundryVTT Developers

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League of Extraordinary FoundryVTT Developers

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api-announcements

Ryuutama System Creation

Type: System / Update Short Description: Looking for either an update to an existing system for a previous version of Foundry or a new creation. Long Description: ...

Looking for a dev to update/finish the Torchbearer 2e System

Currently there is an official implementation on Roll20 (as a character sheet only). Someone had created a Foundry System module for TB2e, however, it's several years old and out-of-date (I believe it's tied to Foundry v8.9 from it's system.json file as I recall) https://github.com/lupinelegend/torchbearer...

Kids on Brooms to Never Stop Blowing Up

Hi, I'm looking for someone to modify an existing system, kids on brooms, into a more customizable system called Never Stop Blowing up. The kids on brooms system is already fully built and playable, it needs slight modifications and tweaks to fit a totally customizable space. I'm just a big fan of the system and trying to find someone to tweak the existing system. I would like a total of 9 rollable tables with the ability to change from 1d4 to 1d20 with a dropdown menu like it has currently. I would prefer to have each table to be named individually for full customization for each game. It's currently fully built on github - https://gitlab.com/wintermyst/kidsonbrooms. ...

Transform a macro into a module ($100)

Type: Module Short Description: Transform a macro i made into a module Long Description: I made a macro to help me generate cut scenes using the sequencer module. I would like to transform it into a module and add a button to the sequencer tools submenu to open the dialog. Some changes to the macro must be made cause some data is saved on the macro document itself as flags. Also some tidy up of the css and in general make it look a bit more professional. Budget: $100 ...

Create a "Legendary Games" Module for PF1e Classes ($500 USD)

I need a module for the PF1e system that includes all of the classes from Legendary Games. Specifically, all of the following classes, as well as all currently published archetypes and class features for them (located here: https://metzo.miraheze.org/wiki/Legendary_Classes): Legendary Alchemist Legendary Barbarian Legendary Bard...

Update of the “External Actor Viewer” module (300$ or more)

I need a module to expose the “json” of the actors of a world externally, as FVTT is closed at API level (for now), I found the solution implemented by this old module “External Actor Viewer” (https://foundryvtt.com/packages/externalactor) acceptable, with the addition of displaying not only the sheet, but also just the json of the actors. Module Settings On the module settings make a button for exporting the json data of the actors of a specific world to a folder on the disk: - Actor Folder: setting that specifies the uuid of the folder from which to retrieve the actors for export to disk (the standard simple actor export), the retrieval of actors must also be recursive in subfolders....

Son of Oak Systems (City of Mist, :Otherscape, Legend in the Mist, and QUEERZ!)

Hello! I'm working with Son of Oak on updating and establishing their published systems (City of Mist, :Otherscape, Legend in the Mist) for Foundry VTT. I'm looking for developers who are interested in our systems or have played our systems before to help create Modules on Foundry including character sheets, roll functionality, and compendiums. Our vision is to make Foundry one of the main platforms for players to engage in Son of Oak systems, with a goal to publish premium modules like rules and cases/jobs/adventures as compendiums in the Foundry Marketplace. If you have any experience in creating character sheets and module functions, developing UI and graphics, or creating automated features for Foundry, and enjoy our systems too, please contact me. I would like to discuss the full scope and features of this massive project with a team, as well as your standard rates and pricing for development. Looking forward to hearing from you!...

Commission/Bounty offer for Foundry VTT Module Fix (DSA5 Aventuria Interactive Map)

I'm looking to commission a quick fix for the DSA5 Aventuria Map module to work on Foundry VTT V12. My budget is limited, but I’m offering a bounty of 20€ for anyone who can help get it initialized properly in this version. I’m hopeful it's a straightforward fix since it was developed for V11. If you’re experienced with Foundry’s API updates and can spare the time, I’d love to discuss details and compensation. Thank you! If you think my offer is ridicolous because it is a lot of work, please let me know. The module: https://github.com/himmelweiss/dsa5-aventuria-map...

New system for educational TTRPG (pending grant funding)

Type: system Short Description: I'm leading the development of a STEM education TTRPG and am looking for a Foundry developer. The work is contingent on receiving grant funding, and I need a quote for the proposal. Long Description: Adventures with Emmy will be a STEM education TTRPG with mechanics based on Pathfinder2e (three-action economy, traits, modular feat selection, backgrounds & classes), although simpler in terms of complexity. I am preparing a grant proposal to fund the development of this game, including Foundry support. The grant proposal is due mid-December 2024, and we expect to hear about funding around July 2025....

Changing core dice in pf2e to 3d6.

Type: [Module] Short Description: I'm looking to commission a module that changes the core dice of the Pf2e system from 1d20 to 3d6. Budget: Shoot my an estimate. I think it should be a very quick project, but I could be wrong....

DFCE Archive Module Upgrade to Version 12

Thread content: Type: Module Short Description: Support archive functionality of DragonFlagon Chat Enhancements for Foundry Version 12. Long Description: Need an upgrade of DFCE for V12, specifically just the archive part. I need: 1. Chat Archive, working identically to the original module, with the ability to:...

New system for rpg being developed.

Type: [system] Short Description: I am developing an RPG for a well-known tabletop war game company and need someone to maintain a foundry VTT system while we go through testing. Long Description: This will be a closed project as we hope to use it after development is finished during marketing and the like. However, I am developing and writing an RPG for a tabletop war game company. Things are very much fluid. I have been working on this for close to a year, and I am ready for testing. We need a foundry system built around our core system and then tweaked as we go through testing until the final product. The time frame is within reason. ...

Custom PF2e class/character build.

Thread content: Type: Module Short Description: I need a class for PF2e for one of my players, it's a custom class based on FF14 Long Description: To put it simply, I am running a PF2e game and I have a player who wants a custom class. We run off Foundry primarily and while I could just type everything in, I don't have the time to do this due to school and work and other things going on. I have the PDF for the class for the information, So the class doesn't have to be built for the game, just something I can plug into Foundry so my player can use this just like any other class. It should be fairly simple, I hope lol Budget: As I am new to requesting a commission like this, I don't have a price range but I am open to discussion on this....

Homebrew Class(Astral Knight)

Thread content: Module, Pathfinder 2E System: Astral Knight Module: Looking to simply import or have a module made for a homebrewed class called "Astral Knight". It's a reskin of magus, but if possible I'd also like animations to go along with this homebrewed class as well. Description: I am in need of a pre made homebrewed class module scripted to go into one of my pf2e campaigns. I'd like the full class to be implemented into the system with animations as well as full usability within the system. I don't want to waste anyone's time so if it there are restrictions of what can be done please just let me know. The link to the class is here. https://scribe.pf2.tools/v/W35x439y-astral-knight Budget: 75-150$(Negotiable If more work is required)...
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I am looking for a professional for simple portVTT

I'm looking for a place to find someone to make me a simple VTT port for campaigns. Short manuals, 30-40 pages for DnD5e, where you will have to do map porting, NPC tokens, some item and journals. Not much more. I will place monthly recurring orders. To discuss the price of the port, please contact me privately....

Pin Cushion update for v12 and bug fixes ($50-$180)

Hello everyone due to personal problems, I am having a lot of difficulty finding time to update my modules in this case the “Pin Cushion” module (https://github.com/p4535992/foundryvtt-pin-cushion/) a small module for various features related to notes and journals. There would be several things to do, but I try to keep the “necessary” things to a minimum and list them in separate places for clarity: - [DONE from LeRatierBretonnien] $30 Make it operational for v12 (issue #97)...

Seeking Foundry Dev for help with Systemdevelopment

Type: system Short Description: Help with Questions regarding the Development of my Homebrew System in Foundry VTT Long Description: Since i am not a Developer myself i am getting stuck realy regulary while developing my own homebrew system. What i am looking for is for a developer that has the mindset to help me out when i got questions. Of course i am aware that i cant come knocking and expect the dev to be instant ready. The system isnt anything great, but i still got enough open topics. Budget: 50$ per hour ...

Macro to band-aid fix V12 lighting issue with overhead roof tiles and vision types

hey all- was wondering if anyone can help me with quite a complex macro? I'm basically looking for a macro that will fix the horrific interaction the new lighting engine's interaction with overhead tiles and vision type: It's a band-aid fix, but basically, I want a macro that will go through every scene in every folder in the sidebar that has 'global illumination' turned on and a global illumination threshold set, and place a light in one of the corners of the map (doesn't matter which but it should be the same for each map, the light should have no colour set andluminosity set to 0 , so it's basically invisible, a massive dim light range, to cover the size of any map (say 1000-2000 feet), no bright light range, no elevation set, set to be unconstrained by walls, and a darkness activation range that will match the global illumination threshold of the scene (say a scene is set to 0.6, the activation range for the light created should be 0-0.6). Also ideally, using the tagger module, tagging each of these lights with some sort of tag so I can easily target them and remove them or toggle them with another macro if needed. Bonus cash for a macro that will also delete these lights....

Seeking a Ryuutama System for Modern Foundry

Looking for either the existing system for Ryuutama (as linked here: https://foundryvtt.com/packages/ryuutama/) to be updated to the current version, or it to be remade. Preferably the former. I would like automation for the characters, enemies, and the rolls that are used in Ryuutama in general. Please contact me to discuss pricing. If more information is needed, please let me know in the chat....
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