League of Extraordinary FoundryVTT Developers

LOE

League of Extraordinary FoundryVTT Developers

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actor :: getSkillInfo

deepClone() the skill structure from roll data and fill in the extra bits like name and whatever.

Cantrip Charges 🧵

Cantrip Charges 🧵

Electron Vite

It loads at least.

preUpdate

So for some reason ItemPF#_preUpdate changes aren't sticking.. what is PF1 doing that prevents this?

Crit confirm change target

Looks like Fury merged the thing already, so whatever you do would no longer be relevant for the MR. Whatever improvements you can think of tho would probably still be for the better.