New Features To Increase Automation for Mutants And Masterminds 3e- 1000$ / per sprint (negotiable)
The goal is to get MnM3e ( https://github.com/Zakarik/foundry-mm3 ) much closer to the level of automation seen in systems like Dnd5e with Midi. But to approach this in an iterative and incremental way. I am happy to either fix price each iteration of development or negotiate an hourly rate.
Looking for
- good good server side JavaScript eg Nod
- familiarity with the foundry API,
- reasonable object oriented skills.
- inherent love of TTRPGS and especially Supers TTRPG is a nice to have but not required
We will be working with some of the fine folks from the larger MnM community to prioritize the features that are most likely to get players to try MnM on foundry so as to increase the player base of the MnM on foundry community.
Some Initial features considered include:
- Better import functionality including Roll 20 character import
- Better effect / attack/ extra/ flaw automation
Down the line we will be looking at
- more robust condition management (similar to 5e effects /dynamic effects)
- automated animation module integration
- use of Effect/Modifiers compendium
- complete effects automation
If you want to be part of an ambitious attempt to take Super RPG to the next level hit me up!
GitHub
GitHub - Zakarik/foundry-mm3
Contribute to Zakarik/foundry-mm3 development by creating an account on GitHub.
2 Replies
Unknown User•8mo ago
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Yes - I wanted him to do it but he is busy for now, I let him know I wanted to bring on someone else in the meantime