Price Negotiable: Develop Sequencer Animations for descriptor based effects
Looking for someone conversant in sequencer and warpgate to assist with developing a set of range attack, melee attack, movement, template atrack , and personal animations for a set of descriptors.
Descriptors include obvious ones like ice, fire, sonics as well as less obvious ones like super strenghth, super speed and gadgets.
These animations will feed into a modified version of the automated animations module that triggers based on matching range-descriptor-type of the effect, with goal of supporting effect based systems like mutants and masterminds, champions, or basic action super hero.
Price is negotiable and will likely need to be on a batch of animation macros per descriptor. If interested dm me and we can setup a call to discuss where I can show examples and provide more detail.
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