Dark Souls the TRPG Module (DnD5e)

Type: Module Short Description: Modifying DnD5e to add in the mechanics described in the Dark Souls the RPG rule book. Long Description: The Dark Souls TRPG is based entirely on the DnD5e system, but modifies a handful of mechanics to allow 5e to play more similarly to the video game. As stated towards the end of my follow-up post, the compendiums including classes and items should not be included with the public module. As such- I'd just like templates for each of these types of items for me to fill out myself. I have made a list of the additions and changes to be made that I'll post as comments off this thread due to text limits. Budget: I estimate this project could take many hours. I'll set a $1,000 price tag on this project for now, but am willing to be accommodating as I am passionate about this project and would like to see it through. I'd also be interested in providing some artwork in exchange- I specialize in character design, but can also illustrate settings. You can find some of my work here [www.slainchops.com]
2 Replies
Chops
ChopsOP13mo ago
The core mechanics that would need to be modified are; - Position replaces HP and is spent to perform certain actions (cast spells, use class features, add number to dice roll, etc.) At level one, a player's position is their con mod + the max value of their origin's position dice + their current level. On level up, their position increases by their con mod only. During combat, a player rolls their origin's position dice and adds that value as temporary position. - In addition to this, there are no death saves in DSRPG. The module would need to remove that from the sheet. - Experience points are replaced by Souls. The sheet would need to display the current souls held by the player as well as the total spent. Souls are also the only currency present in the setting, so the currency tracker would need to be removed from the sheet. As you can expect, Souls can be spent by players to level up at bonfires. Some means of triggering a "level up" button to appear when a player has enough Souls in their possession would be ideal. - Races are replaced with Origins. Origins provide players with their position dice, bloodied ability, speed, and base statistics. - Characters also get a Backstory, Memory, and Drive. These are usually displayed at the top of the written sheet, but I'd like these to each have a text container in a "Background" category on the sheet. - Character sheets usually come with a Consumables section. I would like this to be displayed with two columns, where the second column displays a players number of Estus Flasks, Healer's Kits, Green Blossoms, Purple Moss, and Bug Pills. - Bloodied abilities are displayed as a text container on the sheet below skills. - There are no tool proficiencies in Dark Souls. Instead this section is replaced with "Special Abilities." Lastly;; - And, of course, the module comes with a full compendium. Instead of tasking the developer with transcribing each and every item, I'd like for them to instead provide a template for each type of item (weapons, armor, consumables, spells, etc.) so I may flesh out the compendium myself. - A compendium with the modified classes will be necessary as well. I'd like templates made for martial & caster classes.
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Unknown User6mo ago
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