League of Extraordinary FoundryVTT Developers

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League of Extraordinary FoundryVTT Developers

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api-announcements

Macro to resize tokens based on the image resolution

Type: Macro Short Description: A macro that can resize a token (dimensions (grid spaces)) based on the image resolution of the token. Long Description: I hope this is a relatively simple macro for those with the know-how. I want the following: Example tokens: ...

S5e Supers Powers / Spell Entry [$1000]

Type: module Short Description: Adapting Powers / Features found in S5e to take advantage of Midi-QOL / Chris Premades / ASE, etc Long Description: Looking for someone who needs to combine a bit of knowledge with chris premades, automated animations, dynamic active effects / vanilla active effects, ASE, and maybe some light macro/ mido qol knowledge to bring the powers and features in the S5e Supers Hero foundry module close to the same level of animation and automation that vanilla 5e has with right modules. Note many 5e powers have identical names as the 5e spell / feature being emulated. In that case very little to no work is required thanks to @Chris premade module. Most others powers emulate mechanics / features / spells found either in core 5e or various homebrew rules, so require a "port" (often a rename from a 5e item and maybe a bit of tinkering). In either case I'd pay for the effort which composes of: -> finding the most automated appropriate animation for a power -> making sure the power attributes are correct (eg range, target, etc)...

Pathwarden

Type: System Short Description: A simplified hack of Pathfinder 2e with some unique stuff and features cribbed from Shadow of the Demon Lord Long Description: Pathwarden would mostly be a reiteration of Pathfinder 2e's systems, with a different character sheet and some new features, so someone who knows the Pathfinder 2e module well is preferred. Features: -->From Pathfinder 2e: - Resolution system, ...

Item Piles: Auctioneer/Auction House (100 €)

Type: module Short Description: Item Piles: Auctioneer Long Description: Extend the functionality of the Item Piles with a new mode for a Auction House - Players can put up items for either a "live bid" or "blind Bid" or "buy it now"...

View Tokens Over SimpleFog

Type: Module Update Short Description: Fix the Z layering behaviour in SimpleFog Long Description: As detailed in https://github.com/League-of-Foundry-Developers/simplefog/issues/75 and https://github.com/League-of-Foundry-Developers/simplefog/issues/91, the Z layering in SimpleFog is not working: It renders on top of the whole canvas and seems to ignore the Z index setting (default 220). This means in map exploration scenarios, tokens cannot be made visible above the fog of war, even player tokens. ...
No description

Update Player Status Widget ($150 USD)

Type: Module Short Description: A live-updated player status widget for use on stream overlays (First image is my original mockup, second image is his working macro) Long Description:...
No description

Player Status Widget ($150 USD Flat)

Type: Module Short Description: A live-updated player status widget for use on stream overlays Long Description: I play at a table with an embedded TV screen, with players sitting around the table. In order to facilitate all kinds of play and effects, I use OBS to project to that screen. I'd like players to have a readout of their current status in front of them at the table. However, because players sit all around the table, there is no direction that is oriented "up" for every single one of them. A browser source makes it easy for me to freely position and rotate the widget without worrying about foundry's window management....
No description

System - Elite Dangerous RPG (Spidermind Games)

Hello there! I saw the warnings about systems taking a long time and being expensive, but I figured I'd give it a shot anyway. I'm looking to run a game using the Elite: Dangerous RPG system by Spidermind Games. I have all the PDFs and am willing to work with anyone willing to add the system to FoundryVTT. I don't have any coding skills myself, but the system is fairly simple and straightforward. If anyone is interested, please let me know and we can discuss the specifics in greater detail. In the meantime, Happy Gaming 🎲...

Looking for Module Maker

Type: Module - full campaign 5e Short Description: Looking for someone to write a Foundry module for 5e Long Description: Need to be to able to add an extra "heading" for the new campaign to enable unique features. They want to expand previously established feature headings for Foundry 5e and existing modules. This would be for both NPCs and Vehicles. Budget: $300-500 USD ...

Foundry module creation

Good morning/afternoon/evening I am looking for someone who can develop a module for Foundry that will enable a new "Heading" to be added for vehicle and Player/NPC character sheets.
Thank you for your attention Krys (aka Linda)...

Active Effects Compendium

Type: items with effects Short Description: creation of effects to be applied to weapons, armors or tools using DAE, midiqol, itemmacro etc.. Long Description: Hi, im looking for someone to help creating active/passive/temporary effects for weapons, items and tools. One example could be an effect to be applied to a weapon that gives advantage if the weapon attack is against a target with concentration active. Or an active effect that gives advantage against beasts.. if you want to discuss the commission with me, i think i just need maybe 10 effects. ...

Item Piles: Workbench (or work table, or enchantment table, ecc.) (100 € )

Type: module Short Description: Item Piles: Workbench, a item piles for buil item from others items Long Description: Have you ever wanted to have a workbench for your alchemist ? or a dwarven furnace to build dwarven weapons ? or hide enchanted tables in a dungeon ? Well I have. ...

Update and improvements of existing homebrew system + Bounties for additional features

Type: System, Module Short Description: I've made a FoundryVTT system for an homebrew system me and my group of friends use. The system is currently workable, but is pretty bare-bones of features. I'd like to commission a number of improvements to it, aswell as proper upgrade to v11 to make it future proof. Long Description: I'd like to find someone that can fix what is currently broken and implement the features under the "Features I WANT" of the repo readme (linked below). A number of other features would also greatly benefit the system and I've listed most of them under the "Features I would like" section of the repo readme. Once the main job is completed, I'd be like to commission them as bounties, available both to the developer that helped me so far and to others. In addition to these features, I've made a simple Token-Action-Hud extension for my system but it broke with V11, I would also offer a bounty to update it, and add any new options to it. (The link to that repo can also be found below.)...

Pf1e Monster Statblock to Journal entry

Type: macro, (possibly a module) Short Description: https://www.aonprd.com/ importer for monster lore journals. Long Description: A macro (or module, I have as is a 230 line macro right now) to take cut/paste lore from the site above, and create a journal entry for the monster to use as a monster lore handout for players. I have the basics/core of it done, and it works. But formatting it is beyond my coding ability Budget: $100-$200...

Macro update monster/players items

Type: macro or world script Short description: item updater compatible with item linked. Long Description: Basically i have compendiums with items (armors, weapons, spells etc)...

Create "Bloodsight" vision for Dnd5e

Type: Module Short Description: I need to have an additional visions for Dnd5e the "Lesser BloodSight", "BloodSight", "Superior BloodSight". Long Description: The developer @dev7355608 made a very good module for support this https://github.com/dev7355608/vision-5e/ , so it would make sense to add such vision to his module as a additional vision. ...

Legends Of The Wulin: Translation of Combat System and Character Sheet into Foundry

Type: System Short Description: The Combat System, The Character Sheet, Miscelanious Functionality Long Description: Combat System: Capacity to calculate a number of individual d10 rolls that will be then be grouped by similar results into 'sets' and placed into an array called the 'Lake'. The ability to take a single roll from any of these 'sets' from the 'Lake' and place it in a seperate array called the 'river' that will persist during each turn of combat. The ability to clear singular dice from the 'river' (delete function). The ability to take dice from the 'river' and add it to a 'set' from the 'lake', as long as it is of a similar result to the rest of the set. The ability to take dice from the 'river' and add it to the lake, regardless of the result (An indicator to tell that this has been done, for players as well as DM). The ability to 'tag' a set with a specific action (Attack, Movement, etc.) and apply modifiers to them....

Mookai Update v10

Type: [module] Short Description: A module that automates simple enemies attacks, making GM turns faster and easier. Long Description: Would like to have enemy and ally NPCs be able to attack on their own by pressing a dedicated key to initiate it. They would move closer to or search for players/enemies then make a attack based off the items in their inventory....

Make changes to AFMBE module to be compatible to Buffy rpg.

Both use unisystem rules but Buffy rpg uses cinematic unisystem rules. The changes are minor. You would need to remove some secondary attributes (Endurance, Essence Pool and Speed) and include a new secondary Attribut box similar to Life Points for Drama Points. Also change the preselection for attribute rolls to difficult. This is the link to the system: https://gitlab.com/DogBoneZone/afmbe...

D&D 5e Inventory + remake

as the title says I want someone to remake Inventory + and add new features because the current version is to my knowledge not being updated and isnt working as intended currently. This would be made for v10 btw as I haven't updated to v11 yet