Full System Inspired By Dark-Souls & DND 5e [All functions are provided in google docs]

Type: System Short Description: A partially automated dnd5e-inspired system. Long Description: The resources on the actors do not have to be automated, and should be altered freely by the gamemaster, but, all players should be able to roll their individual dice for specific types of attacks, moves, etc. Here are google documents containing my general idea of how the system would work: Damage table: https://docs.google.com/document/d/15wb5kDWXuB_NfnuJsTAIqFfOCOYCLyltERb-pLCLoqg/edit?usp=sharing Weapon & Armor Table: https://docs.google.com/document/d/1s6PIAsRMsZOTBAOPGy5OKjaZ60pvMFvs4VHC-bInuEE/edit?usp=sharing Example Of A Character Sheet: https://docs.google.com/document/d/1XgMmBNAl6YYqLCCo8LIc6WIdgVpT9PQi6C9akbpNTSw/edit?usp=sharing Feats, Perks Etc: https://docs.google.com/document/d/15VNlJq-cSXyJGHZDicqXbaFn86oYAy-Nz2lgAm1hSyE/edit?usp=sharing Spells (WIP): https://docs.google.com/document/d/1tSTJq3QiJ1jFeDyPRIPa2bqOKuRMHKAbnssgKfTfEcg/edit?usp=sharing Unfinished Rules & Regulations: https://docs.google.com/document/d/1W-fMf01bivNzGnRfs1dwccLwI-extEe0i2Ke1DYok4g/edit?usp=sharing Budget: 100$+ (and above), completely depends on the quality and speed you're offering. I am willing to go lower, or higher than the presented budget. I would gladly discuss the process in dms.
5 Replies
Farling
Farling13mo ago
I'm not in a position to do the work, but the cost would probably require one or two extra 0's on the end for a system as computed as dnd5e.
Mork
MorkOP13mo ago
It's not nearly as complicated, and all I would need is a template that I can continue working on myself. The inspiration comes from the general flow of combat.
LeRatierBretonnien
Yes, clearly budget seems to low for that. If you need a "template", you can maybe look at game systems like Crucible and start from that ?
Mork
MorkOP13mo ago
I’ll have a look into Crucible. Thank you for the advice 👍
Leo The League Lion
@Mork gave :vote: LeaguePoints™ to @LeRatierBretonnien (#228 • 3)

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