Item Piles: Auctioneer/Auction House (100 €)
Type: module
Short Description: Item Piles: Auctioneer
Long Description: Extend the functionality of the Item Piles with a new mode for a Auction House
- Players can put up items for either a "live bid" or "blind Bid" or "buy it now"
- Live bid means that everyone can see the bids being made
- Blind bid means no one can see any bids
- The visibility of this is up to the player who puts up the item for bid, unless the auctioneer forces one or the other
- Players can set a "minimum" and / or "maximum" for the bidding
- Setting a minimum bidding amount means that unless bidding reaches that amount of currency, the item will not sell, and all money will be returned
- Setting a maximum bidding amount will make any items that gets bids over this amount to immediately be sold to the bidder who made the bid to reach that amount
- The visibility of this is up to the player who put up the item for bid, unless the auctioneer forces it to be visible or hidden
- When a player puts an item into the auction house for sale, it will take it from the player and add it to the auction house
- When a player makes a bid or buys an item it will automatically subtract the money from them
- If they are outbid, they will get an option to add to their current bid to outbid the current highest bidder
- If their bids are successful, the auction house will list the item they can withdraw, otherwise, it will instead display a button to withdraw their money
- Players can continue to bid up until item close time
- When an item is put up for sale, the player will set a time that the bidding process will end (integration with simple calendar)
- When an item is sold, the server takes a fee, which is customizable in the auctioneer's settings
- Auction house should have a search bar and category filter
- GM can bid as Player or as a generic actor (NPC, Character)
- Optional: Filters to "enter" the Auction House like a 'Admission fee' or specific 'Item'
Budget: 100$
315 Replies
Could you expand on what features are needed for this?
@4535992 This is what Aura sent me previously:
- Players can put up items for either a "live bid" or "blind Bid" or "buy it now"
- Live bid means that everyone can see the bids being made
- Blind bid means no one can see any bids
- The visibility of this is up to the player who puts up the item for bid, unless the auctioneer forces one or the other
- Players can set a "minimum" and / or "maximum" for the bidding
- Setting a minimum bidding amount means that unless bidding reaches that amount of currency, the item will not sell, and all money will be returned
- Setting a maximum bidding amount will make any items that gets bids over this amount to immediately be sold to the bidder who made the bid to reach that amount
- The visibility of this is up to the player who put up the item for bid, unless the auctioneer forces it to be visible or hidden
- When a player puts an item into the auction house for sale, it will take it from the player and add it to the auction house
- When a player makes a bid or buys an item it will automatically subtract the money from them
- If they are outbid, they will get an option to add to their current bid to outbid the current highest bidder
- If their bids are successful, the auction house will list the item they can withdraw
- Otherwise, it will instead display a button to withdraw their money
- Players can continue to bid up until item close time
- When an item is put up for sale, the player will set a time that the bidding process will end
- When an item is sold, the server takes a fee, which is customizable in the auctioneer's settings
- Auction house should have a search bar and category filter
Unknown User•11mo ago
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I'll take this commission; I've started a rough outline of the UI:
![No description](https://cdn.answeroverflow.com/1170417505219661937/image.png)
Unknown User•11mo ago
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More progress! Mostly focusing on the UI layout
![No description](https://cdn.answeroverflow.com/1170769948042342450/chrome_uubgmkj1vZ.png)
![No description](https://cdn.answeroverflow.com/1170769948491124959/xGblAd46xD.png)
this is a beauty
Unknown User•11mo ago
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P.s. Will it be possible to click on the item and check the actual item sheet? Cause some custom items might have special descriptions or attributes, or have item with magic flags etc
Yep!
![No description](https://cdn.answeroverflow.com/1171016758627418152/image.png)
![No description](https://cdn.answeroverflow.com/1171016758946177054/image.png)
Unknown User•11mo ago
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Some progress!
![No description](https://cdn.answeroverflow.com/1171240965135155241/image.png)
![No description](https://cdn.answeroverflow.com/1171240965432934480/image.png)
![No description](https://cdn.answeroverflow.com/1171240965709762580/image.png)
![No description](https://cdn.answeroverflow.com/1171240966024347648/image.png)
Still trying to work out how to best allow people to bid on items. My initial instinct was to put the currency inputs where the character currencies are displayed, but it's already a busy area.
Unknown User•11mo ago
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That was a thought, but it might be slow and frustrating.
It wouldn't be selecting the item, it would be selecting the item and clicking bid in the bottom right corner
Maybe under the item when selected? Like when you click on an item in the character sheet inventory.
Or a dialog..