Pathwarden

Type: System Short Description: A simplified hack of Pathfinder 2e with some unique stuff and features cribbed from Shadow of the Demon Lord Long Description: Pathwarden would mostly be a reiteration of Pathfinder 2e's systems, with a different character sheet and some new features, so someone who knows the Pathfinder 2e module well is preferred. Features: -->From Pathfinder 2e: - Resolution system, - Difficulty Prompts, - Proficiency Ranks, - Levels (and increases on specific levels), - Feats, - Fortune / Misfortune (same as Adv/Disadv on 5e), - 3-action system, - Area effects, - Weapon Traits, - Spell List Management + Spells, - Focus Points (sort of), - Basic Saves, - Multiple Attack Penalty, - Character Speed + Grid integration (Without the two diagonals = 15 rule), - Resistance / Weakness, - Magic Item Actions - Darkvision - Hidden state for creatures - Creature sizes --> From Shadow of the Demon Lord: - Fast and Slow Turns (unique initiative system, crucial!!) - Spell Themes (Just a check box) --> Unique things: - Character sheet with Proficiencies, attacks, defenses, inventory, spells and ability slotting like with Pathfinder 2e. Additionally an Equipment slot mechanic (Head, Chest, Hands etc.). NO ATTRIBUTES OR CLASSES! Only the 3-path system. - Potency and Power (Roll and Keep for Damage), with PF2 half/double/block/heal damage buttons - 3-path system with level integration (gain different benefits at different point values in the Path. For example at 5 points in Magic path, you gain Expert in Magic Proficiency at 3rd level) - Incantation system for spells, where you can highlight one spell you're incanting (Which then can be cast). - Conditions with up to 3 ticks that tick down at the beginning of each round, Statuses that must be manually removed. - NPC sheet and traits that can be applied to them that change the values. Also an Affinity tracker that can be shown or hidden from players. - Exploration Turn mechanic where time passes through morning-day-evening-night, maybe with warnings like "It's getting late" when night is approaching. Budget: This is a longer project as the game is currently in Early Access, but I'm willing to cough upwards of 500$ (I'll pay directly from my earnings with the game, so I need to earn that much first, we're halfway there right now). More payments for any updates. Copying and renaming things from the Pathfinder 2e module should be possible, making the process easier. Do send me an estimate of the workload it would take to translate all this, and I can hike the price up! I mostly need help with the core features. As long as the rules for making them exist, I can fill out the content parts of the game myself. Important to note, the game is currently in Early Access. I can send the PDF to anyone interested who wants to assess the difficulty and the breadth of the coming project. I have really no idea how difficult it is to extract mechanics from the PF2E System! The list looks intimidating but it's mostly just conversions. The work is not to start immediately, because the game will have some changes in Early Access V2 and I don't want to redo the work for it. Work will start when the final edit goes gold in a couple of months (Early 2024 most likely). Using the Pathfinder 2e sheet as a template is allowed, but I do want the visual style of the sheet to match the game.
1 Reply
raven/arty
raven/artyOP14mo ago
I am absolutely aware that depending on how hard those things are to import from Pathfinder the price is really lowball I'm just a poor student though, so I might need to make bigger payments in parts (I do work occasionally and do have money at hand sometimes so I am not trying to scam anyone)
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