Dash 1.9 not starting in Unreal Engine 5.5.3
Dash was working fine in the last version last night, but when I updated today, it would not launch. I did uninstall as instructed. I did see the console pop up and install in 5.3 and 5.4 but didnt see it do the same for 5.5. I am going to restart and see if that helps. Any recommendations? I have attached the error log. thanks!
Re-Compute Assets
I just started using Dash and updated to 1.9. Is it normal to have to recompute all of the assets for a project? I uninstalled Dash and installed the new version like the documentation stated.
Hey guys! I really want to try the 1.9 version but for some reason I get this error
How could I fix it? It’s in Spanish. But it basically says that couldn’t find some files

Dash 1.93 doesnt recognize the all FAB assets in the project
Here is an example from the project. The FAB assets is much more count in the content, while in the Dash Browser much less.

RVT Texture issue
Hi! When trying to add virtual texture, I am facing with strange black colorisation of the asset. Any idea how to fix it?

my first 2c post
thanks @Daniel for being persistent and helping me fix the issues i was facing,
ok from using the plugin for 2-3 hours after watching all tutorials and reading documentation.
this plugin is truly mind blowing.
just think of how advanced it will be with python in the works (GPT loves python) ...
Material tilebreaker improvements
Hi!
I have also one more idea - the tilebreaker system might be improved, since it produce a very good visible border in the texture while breaking the tile in low values. This also produce additional artefacts when using displacement. In my opinion, a very good tilebraking system can be found in Extile pack....
Layered material with curvature - cavity maps
As UE can manage layered materials could be very useful to have different material layer on one object and blend them with maps (ex curvature, cavity not vertex paint blending) to be able to texturing as in substance painter.
A further development could be to paint a mask for each material or add a texture (ex a noise texture) as a mask...
Scatter of Blueprints instead of Meshes?
Hi! I'm Jaime Delmonte! We've talked before, but with another account hehe.
I wanted to ask about a thing I'd like to do using Dash but I have some questions about how to do it.
I have a long road. I want to create buildings at the sides, procedurally. I have the buildings separated. My idea was to make each building a BP and then scatter the buildings using the Path Scatter tool or even the Grid tool, but here's the thing:
I want to scatter these Blueprints instead of meshes because I want to add lights to the buildings inside the BPs. And I'd like the buildings inside my road to be changed automatically... but it's not working. When I scatter Blueprints, it's like it's scattering its interiors and not the BP itself, so if I change the OG blueprint it doesn't change in the scattered ones....
Road tool improvement
Hi guys!
I have a quick suggestion for the road improvement tool.
It will be super necessary if we will have an option, to adjust a landscape (or mesh) that placed under the road, so that we can made a flat road that may be placed in the noise terrain.
Like a default road tool in the landscape.
Hope that make sense....
Help with Converting Dash Scatter Nodes to Instance Foliage
Hi everyone! 😊
I’m in the process of converting my Dash scatter nodes into Instance foliage nodes. However, I’ve noticed that Unreal crashes when I try to convert larger/heavier scatter nodes.
I’m doing this because the person taking over the project doesn’t have Dash, and I figured converting to Instance foliage would let them move things around if needed....
Assets tagged
Hello!
I have a Freelancer license with a limit of 4000 assets per month.
I tried to tag some assets but when I restarted Unreal the tagged assets disappeared but the tagged count remained the same.
When I add assets again the tagged count increases, so in a short time the limit of 4000 will be reached.
Please help me!...

Materials and decals
Hello 👋
First time dash user here!!
On the first project I am building using Dash I have noticed a couple of things like the changes in the tools and interface since the Getting started video was released.
...

Decal text maker tool (type text. font, size, style, spacing, etc) within dash
Hi, i think dash would have a solid decal feature if we can have a decal tool to just type a certain text or words that we can modify its scale, font, spacing, style, borders and some other parameters that we can edit in dash and easily place in the level.
This will definitely drive more people to use decals within dash itself. Thank you...
Deform Terrain to Landscape
It would be cool if we can morph a terrain to the underlying landscap - basically so we can stick a patch on the landscape then use all the dash tools on it 🙂
Usability adding layers in Table Windows
Could be a bit more clear how to add them.
The small + sign just besides the close window buttons is quickly overlooked;)
Happened to me😛...
using dash with sublevels
Hi there, we use dash in a very specific way to do our scatters and it is giving us a bit of a headache.
We work with architectural visualisation in unreal. We usually structure our levels like this:
Main_Build will be our main level where cameras and sequencers are, and everything else will be in separate levels loaded in (so we can work with various artists on the same project via source control)....
Drag and drop decals are not visible.
I can't see any cracks, leaks or graffiti on my surface. What am I missing out?
