Polygonflow Dash

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Polygonflow Dash

In this server, you can ask any question you may have about Dash. The world building plugin for Unreal Engine 5.

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Save presets and load presets for editor preferences, project Settings, plug-in switches

Hello! In UE, users typically configure a few things: 1. Editor preferences (such as adding your own common shortcuts and some tool switches) 2. Some parameters in the project Settings. 3. Specific plug-in switch...

Shortcut key configuration and quick Favorites menu

Hi! I love the Dash Placement tool, but every time I use it, I have to enter the right keywords in the menu. Can I configure a shortcut key for a specific function to trigger immediately? Level one is similar to Blender's Quick Favorites feature, which can be used to add or remove some features, and use a key to quickly call out the list menu. Thanks!...

5.4.3 / nanite displacement

Hey, so i've tryed already every idea i could get from here or YT ... Project is nan.Tess enabled, plugin for Tess switched on / Making a terrain with Dash, converting to static, checking - recompute norm is on, making staticMesh nanite enabled, dropping fresh material from Dash's lib ......... nope, it's not working. While same material on a regular plane is working fine. ...

Cluster Scatter

We are working a lot with landscape architects. One thing you note with planting is that it is not completely random. What they tend to do is group 3-6 plants of each type together across a bed. If we could have a cluster option on the surface scatters this would be really super. So as an example you have 10 different species and rather than just randomly mixing them all up, if you could group each type together in batches of XXX No. and then randomly distribute these groups without having to ma...
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Ability to pick scatter objects from disk instead of from scene

Working with scatter tools would be a lot cleaner if there was an option to load assets from disk instead of from the scene.

Levels Loading and Density Bug

Hi, I have discovered a rather nasty bug with surface scatters. I will try to explain Dash 1.7.0 Unreal Engine 5.3.2 Create a new project and add a sublevel called vegetation Add some geometry and some surface scatters and set the density to something reasonably high that you will remember like 0.85 Toggle the Vegetation Level visibility to OFF and save the project...

uasset direct import

There was a plugin on the marketplace (not more supported) called "UAsset Browser". It was able to import and preview .uasset files (with their dependencies) even if there were not a part of a project. I know dash can do the same only if they are part of a project. Maybe it would be useful a similar feature as "Uasset Browser" as often we collet only the assets and dependencies in the content folder....

LODs / Distance / Grass

Hey guys! How can I make the grass look good from a distance?
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Is there an option to extend the Dash Perpetual License updates after the 12 months are up?

Is there an extend updates option we can pay for when the 12 months are up? Say 2 years from now & I'm on UE5.9.4 I wanna pay to go beyond Dash 1.8? How would I or any other user do it?

Map building

I would love to see from dash a tutorial on Map or(Continent) building. I see allot of scene building but not allot in using all the big tools for an entire map building. It would be great to see this approach. Maybe I missed it somewhere? But would be awesome to see.

Post Process Infinite Extent(Unbound)

I wonder if we can get a shortcut to create a post process with infinite extent unbound enabled I know im just being lazy, but the action to create an infinite unbound takes a few a clicks but if we can type infinite, unbound or something on the dash search bar, that could be pretty handy 🙂...

Dash Intro Video - Suggestion Thread

Hey Hey! We are planning on doing a proper Dash introduction video that should cover all the important basics of Dash, if you have any suggestions on parts/tools/features in Dash that we really should include, please let us know in this thread! 🙏 🙏

Frequently used Console variables?

It might be very cool to be able to use Dash to use frequently used console variables to make the viewport look good for example, tree culling distance or viewport flickering, I'd have to go to google and youtube to figure it out but if we can type that in the Dash search box, and comes up with the solution, that could be pretty cool...

POM decals

While there are some ways to make POM decals, setting them up is always a hassle if you haven´t done it like 100 times before. It would be great to be able to simply add a decal to a scene, type "pom" in the Dash bar and convert the decal´s material to a pom decal and have all the needed options for it. So, maybe sim ilar like this, but in your usual nice and easy Dash-style: ...

Why?

When I started with UE a few weeks ago after 25 years of C4d experience, my biggest problem in UE was the horrible asset management - you have to open another project, select the desired assets and then migrate them to the new project - horrible. I am in 2 German UE forums - nobody could help me here - for them it is all quite normal. Now I have discovered DASH by watching YoutTube up and down and immediately installed the demo. You can now manage all your assets across projects - fantastic. ...

Precision Control like Blender

Blender has a precision control function that allows you to make finer adjustments. I think it's great that Dash has the reverse function so that the shift key for example makes some settings more sensitive. However, I often find that the sensitivity is too high by default. It depends also by the setting, it is good on some settings and it is way to sensitive by the other. It would therefore be cool if a kind of "precision control" were also introduced here....

Dash Sliders + Autosave Crash

UE crashed several times today when I was fine-tuning my dash settings and AutoSave was trying to save. This is a nasty trap, because as soon as the scene crashes you can no longer access the scatter settings, for example, because they were not saved beforehand. If you have a way to prevent the autosave from being activated while you are making a setting, please do so.

Blender like Camera and Light setup

Photographer and Light Wrangler use target lighting in Blender. Can you make such a lighting and Camera setup in one click in Unreal through Dash ? I know the ways to export from Blender to Unreal but then I have to setup similar scene in Blender also. Primarily I'm an interior scene animator, so most of the features which are for landscape making are really under used as a Dash user. Please give importance to interior also as your tools are really awesome.

Draw Mask

Hey Guys! Is there any chance we could have any button like "Draw Mask" into surface scatter and this make some shapes with spline? like circle, square and draw hand? it would be amazing.
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Tagging limit reach

Hi, I try the new 1,7 version...But unfortunatly, tagging did not work :(...Is said that I reach the tagging limit :O...But I never use tagging before today...Can you help please? #tagging...
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