my first 2c post

thanks @Daniel for being persistent and helping me fix the issues i was facing, ok from using the plugin for 2-3 hours after watching all tutorials and reading documentation. this plugin is truly mind blowing. just think of how advanced it will be with python in the works (GPT loves python) anyhow. with the theme being "speeding up the work flow" my 2c is this. lots of times depending on the project. we switch to nanite or non nanite assets. with this nanite will discard LODS and trace against the lowest, also the geometry/collision/displacement etc. but when we dont use nanite. we just use traditional lods. or a quazi mix of stripping. now is it just me or do a lot of us say. download a 8k megascans asset for the nanite displacement map and the static mesh tris count (if applicable) but we can easily just swap out the textures. in the material. switching for say 1k or 2k or 4k or 8k. but still using the highest for the geometry (nanite) or lower for geometry (low poly/stylized/optimized etc) when we do this. its a simple little itteration of a click, highlight, apply. swap. copy to content memory. apply. and save. or a windows explorer (if your smart with your directory structures integrity) can just drop the quality of the texture you want in respective places. i suggest. having a switch inside the material editor. where you can switch out the texture qualities in materials. imagine that. you could essentaily expose the "compound" to UI elements and use it for in game quality control. imagine (low,med,high,extreme) switch defined in dash. but then executed via options menu in UI so as you click low. every material swaps to 1080p textures. medim ... you get the point.. good idea? no? dreaming?
1 Reply
DanielFreden (Dash for UE5)
No worries at all with the assistance @crackshot! No idea if this would be possible, but it was defintely a good idea, thank you🙌

Did you find this page helpful?