angel777
angel777
PDPolygonflow Dash
Created by angel777 on 12/25/2024 in #dash-feedback
"+" and "-" beside control sliders and double click to reset to default
Sometimes it is easier to do small increments with + and - buttons
2 replies
PDPolygonflow Dash
Created by angel777 on 12/23/2024 in #dash-feedback
Fallback target -> Relative error ->0
When working with nanite the fallback mesh generates weird shadows as it is a low poly target mesh. Would be nice to set Fallback target to Relative error and it's value to 0 with one simple command to have immediately perfect shadows on the asset.
1 replies
PDPolygonflow Dash
Created by angel777 on 12/5/2024 in #dash-feedback
Merge Actors & UDIM
I don't know exactly how the merged material is created when you merge many assets together. I've tried to merge too many of them and the look of the merged material changed dramatically (maybe merge many 4K textures into one 4K texture can lead to bad results). But...if the merge actors tool can generate UDIM textures on the merged mesh that problem can be overcome, right? When I do photogrammetry the software that do that usually make me choose if, on the final mesh, I want to apply a single (ex. 8K) texture or multiple UDIM texures. In that way, with dash, we could create big new assets with very high detail starting from many small assets.
2 replies
PDPolygonflow Dash
Created by angel777 on 11/28/2024 in #dash-feedback
Blend material with 3 displacement maps
At the moment only base material can be displaced. It would be useful con control and blend displacement from the 3 materials. Something like EasyMapper does.
2 replies
PDPolygonflow Dash
Created by angel777 on 11/27/2024 in #dash-feedback
Replace 1 or 2 of material from the blend material
If I need to change 1 of the 3 materials of the blended material I have to create a new one from zero. Maybe it is useful to replace only one of them by dragging the new single material on one of the 3. (To do that I know that I can replace textures from the material with UE tools...but with Dash...)
2 replies
PDPolygonflow Dash
Created by angel777 on 11/26/2024 in #dash-feedback
Blend Quixel materials from different folders
In "Quixel old" content browser all materials are organized in different folders. If, for example, I select 2 materials in one folder and 1 in another, I cannot have selected 3 materials at the same time to create a blended material. I'm missing something?
2 replies
PDPolygonflow Dash
Created by angel777 on 11/23/2024 in #dash-feedback
Bake down blended material displacement
For everyone that render with path tracer is a serious deficiency to not have displacement as in PT doesn't work. Override that problem with single material is simple, we just apply displacement map to the mesh and set magnitude. ...but, if we could bake down it(displacement) from the blended material too we could do the same thing (we have just to remember to have the same tile as blend material if we change it)
7 replies
PDPolygonflow Dash
Created by angel777 on 11/20/2024 in #dash-feedback
Scalable megascan preview - find in folder remember state
1 - Would be nice to preview megascan assets in Content Browser with small-medium-big size (on 4k monitor with 175% font scale they are very small) 2 - Content Browser don't remember if "Show the hierarchy" has been selected last time I've opened it. (every time I open the UE project and I open Dash CB I have to open hierarchy too)
3 replies
PDPolygonflow Dash
Created by angel777 on 11/11/2024 in #dash-feedback
Custom Dash Movie Render Tool
As Dash is aiming at easy of use and usage speed it would be useful a custom render tool (based on movie render queue, not viewport high res screenshot) with some well optimized presets (screenshot - low mid high quality; video - low mid high quality) The custom render tool should be able to select camera (or multiple cameras) to render, override "camera" settings and have the possibility too to tweak just some settings (resolution, select lumen/path tracing, output type, anti-aliasing settings, color management..) Beginners (or people with no time 😄 ) use presets, experts can tweak settings
2 replies
PDPolygonflow Dash
Created by angel777 on 11/10/2024 in #dash-feedback
camera path tracing render settings - focus pointer
It would be useful to have, as advanced tools, customizable path tracing settings for dash camera actor. And again...focus distance is useless if we cannot choose what exactly to focusing
4 replies
PDPolygonflow Dash
Created by angel777 on 11/7/2024 in #dash-feedback
Can't drag from Content Browser - Dash 1.8.2
There is no way to drag any asset from the Content Browser when UE interface is across multiple monitors. All other tools work. If UE is on a single monitor the Content Browser works. Content browser won't even open if I switch between different layout. UE viewport and Outliner on a 5K monitor UE main window on a 4K monitor
38 replies
PDPolygonflow Dash
Created by angel777 on 10/28/2024 in #dash-feedback
Scan Content only when changes are detected
If we own a lot of asset is quite annoying wait for a complete scan every time (Ok, is not so long time consuming but it would be nice to scan content just if a change in the library has been done)
8 replies
PDPolygonflow Dash
Created by angel777 on 7/24/2024 in #dash-feedback
uasset direct import
There was a plugin on the marketplace (not more supported) called "UAsset Browser". It was able to import and preview .uasset files (with their dependencies) even if there were not a part of a project. I know dash can do the same only if they are part of a project. Maybe it would be useful a similar feature as "Uasset Browser" as often we collet only the assets and dependencies in the content folder.
3 replies
PDPolygonflow Dash
Created by angel777 on 5/7/2024 in #dash-feedback
Auto landscape material for mesh terrain
The only way to see displacement map of a material in path tracer is to apply it to a mesh with modeling tools. ...but it is not possible to apply displacement to a landscape object. Auto landscape material (ex. brushify) are really good to build fast biome but they just apply to landscape (they are based on height). Would be helpful (and possible?) an auto material that can work with mesh terrain and would be possible to apply the displacement map of that material (with modeling tools) to the terrain mesh before render with path trace?
5 replies
PDPolygonflow Dash
Created by angel777 on 1/19/2024 in #dash-feedback
RVT Blending
It would be nice to have RVT blend material (or a similar feature) to blend the assets material with the terrain material. It would be even more interesting if it was possible to blend material between different meshes (sometimes terrain is just a mesh or sometimes it looks more natural if materials blend together instead of a hard transition)
6 replies
PDPolygonflow Dash
Created by angel777 on 11/17/2023 in #dash-feedback
perpetual license and 2 yr updates
i would pay 350$ for perpetual license and 2 yr updates but not own the software after 2yr is not on my plan
14 replies