Bake down blended material displacement

For everyone that render with path tracer is a serious deficiency to not have displacement as in PT doesn't work. Override that problem with single material is simple, we just apply displacement map to the mesh and set magnitude. ...but, if we could bake down it(displacement) from the blended material too we could do the same thing (we have just to remember to have the same tile as blend material if we change it)
5 Replies
DanielFreden (Dash for UE5)
That's a neat idea, no idea if it is something we could do, but adding it to the list!
angel777
angel777OP•4w ago
https://youtu.be/-BXklGMIaFE?si=Mz5uol8JZxZFKcP9&t=57 With this tutorial I've been to bake the blended displacement map. I still have to try with your blended master material but I think it is applicable to anyone.
Procedural Minds
YouTube
Bake Layered Height Texture to Nanite Displacement Tutorial | Unrea...
This is a UE5 tutorial showing how the height blend functionality of my layered material system is then baked to a texture and used to displace the geometry. Tutorial to create the layered height blend: https://youtu.be/gmN_oMbl2ZE Full Height Blend demo from this tutorial: https://youtu.be/O85QCU_huk4 Overview of my material system demo: http...
DanielFreden (Dash for UE5)
aha awesome, thanks for the video! @Roger_ Any thoughts here? Could this be done on our Master Material?🤔
Adnan Chaumette
Adnan Chaumette•4w ago
This is very very tricky 😅 Balu and I had a chat about texture baking a while back, and I hope we can get back to it at some point because the potential for performance's sake is really big.
angel777
angel777OP•4w ago
cool! 🙂 I hope to hear news about it! Thanks 🙂
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