Polygonflow Dash

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Polygonflow Dash

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Option for making override rotation 'additive'

Not sure if title above is correct English. But it would be a nice tweak function on top of the existing rotation. At the moment this function resets all x y z rotation parameters which is a great option.
But sometimes you want to tweak the 'normal surface rotate result' over one specific axis. By having an option for making the 'override rotation function' additive you could tweak the rotation manually. ...

Adding Sink function for the completed Scatter Asset.

The sink function under base properties is great and does it job:) But in some cases it's handy to also have a sink function for the whole result for tweaking even more.
*(There is off course an easy manual fix by just changing the z-axis of the component. But I think is cleaner to keep the asset at 0,0,0) *...

Adding assets to Tables directly from Dash Asset Browser

I've tried adding assets from the Dash Browser directly to an open Table window. Sadly this is not working at the moment, but it would be a nice new feature:)...

Keeping value fields in Tool panel active/selected after changing values.

In addition to my other idea for tabbing thru the input fields in the tool panel, it would be nice to have the same behavior as UE when changing values inside the field. So after pressing return, the value stays selected/active and we can type another value without having to select it again:)...

The assets in the UE5 content browser cannot be fully displayed in the Dash content browser.

- The assets located in the Meagascans folder cannot be displayed in the Dash content browser. I have carefully read the official documentation, where it mentions this issue. However, I don't know how to prevent this situation from happening. - I urgently need to resolve the issue that the folder tree diagrams of UE5 Content Browser and DASH Browser should be one-to-one corresponding, and the model assets should always be displayed in the Dash view....

Can't see curves after I draw them

Hey! I'm using the latest version of dash on unreal engine 5.5.4, for some reason when I press draw curve and then I draw one I can't see it on the viewport. The actor is created but the spline does not appear. I need it because I want to scatter some objects on it. Any idea why this could be happening? Thanks!...

to choose a new tool we have to delete the tool?

How does one change tools? if I scatter some stuff, can I edit it afterwards? Sorry if I'm missing something but cant quite understand the interface. Have looked at the docs. If i want to get a new tool i have to delete the old tool. is this right?

Make the documentation website central content column wider

it is too narrow... there is too much white space - maybe

Copy Dash component to another level

When copying a scatter component with all it's assets to another level, it all still looks good. But Dash doesn't pick-up these components in the menu. So they can't be edited anymore. Could be a nice feature;)...

How to get RVT to work? <-- by enabling Virtual Textures in project settings, you muppet....

Following the guide (https://docs.polygonflow.io/how-it-works/material-authoring#runtime-virtual-textures-rvt) I added a mesh downloaded from Quixel, which is computed and in content library. Adding this mesh, I cant edit the material to enable RVT. Whats up with that?

Content Browser Multiple Selection

Absolutely love the content browser. What it's missing is the ability to multi-select assets. Especially for manual tagging, I am not able to easily select 30 assets at once. Ctrl+A does not work. Currently, you can only multiple-select while holding the shift key but you should click on each asset individually. Would be awesome if that functionality is assigned to the ctrl key and the shift key would do what it usually does; selecting all the assets between first clicked and last clicked.

1.9 Don't see Select Asset when dropping multiple assets and holding ctrl

Title says it all. I don't see the option to choose assets.

Adding custom objects to 'Falling leaves'

The falling leaves functionality is a very nice new feature. Would be cool if we could add our own objects to it. Also adding translucency as a parameter to edit would be nice:)...

Individual tiling per Blend layer in Tool Panel

Would be nice to have control over the individual tiling settings per layer besides the Global Tiling function:)

Pipe from Curve

Extending the radius above 100 isn't possible at the moment. Would be nice to go higher. Also creating a half pipe would be nice, where you could choose top or bottom half....

how do i close this?

I asked the ai it says 'click on the menu icon and select 'Close Panel'' - this is great if you know what the menu icon looks like. I don't so this answer does not help.
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Tagging taking forever?

Hi following the tutorial video, I downloaded the European Black Alder asset. Trying to tag it (not really sure what this step is for), um, after several minutes, nothing much really happened. I restarted. In the video this step takes seconds. What is happening, and why? https://www.youtube.com/watch?v=RA3yGbCvxIU

Unresponsive UI when installing Dash

I have not updated dash for two months, today I downloaded an install file from dash website. 1. When clicking installing 2. Accept the license 3. Click Next...
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Tabbing through fields

Would be nice if we could TAB through the fields inside the menu's. At the moment tabbing only jumps to titles in front of edit fields....
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