Polygonflow Dash

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Polygonflow Dash

In this server, you can ask any question you may have about Dash. The world building plugin for Unreal Engine 5.

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Another try with AI tagging in UE 5.5

I uninstalled 1.8.3 and installed 1.8.5 beta 6 but no changes. Except different output.log messages and a crash on the first try (see attachment) . But no tagging at all. So I uninstalled 1.8.5 and found that the plugin was still there in Unreal. So I deleted everything related to Dash/GraphN and reinstalled 1.8.3. No success with tagging. As you can see there are a lot errors with atlasses. Is it possible that the path is too long? Or is it the double backslach in the path (...\atlas\Dry Leaf Scatter_pbDiW2\pbDiW2.json)...

Another content browser problem (UE 5.4 & 5.5) Dash 1.8.3

When I choose a hdri or material or whatever and click on "Show asset details" nothing's happened. And I can't find an option to change the preview icon size. In 1.7 it was possible to change it....

In App-Purchase. Let users buy more AI tagging credits at any time.

I create both my own library of assets (for example frames with photos inside) as well as regularly buy assets which means it's not hard for me to exhaust even 4000 tags in a month. Please make it possible for a user to do "in-app" purchases of additional credits as required. This feature might make your CFO happy too πŸ™‚

Bug: Asset Preview not possible without tags if quota exhausted

Not possible to generate asset preview without tags (as option to turn off tagging isn't visible).
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tailing

there is no possibility to tile along one axis. It is possible to tile along all axes or to shift the texture along a specific axis, but it is not possible to make tiling, for example, along the X axis - 1 and along the Y axis - 2....
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More trouble with 5.5 & 1.8.3

I'm on the helldiver - tutorial. And when I tried to use the pysical tool, I can't find it. It's gone. Also in the documentation. See attachments 1 &2. Ok, I found it under the place menu... But you should definitely reveal this secret in the documentation or in the ​​search menu. πŸ˜„ I re-installed both UE 5.5.1 and Dash 1.8.3 and during the Dash intallation process the UE 5.5 installation is not recognized. One have name it manually. Is that right or is it me? See attachment 3....
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Path scatter Parallel width

A feature in the Path Scatter module that allows you to individually rotate opposite objects would be great. E.g. for street lamps. If there is one, please tell me, where to find.
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AI tagging and AI search button doesn't work - UE 5.5, Dash 1.8.3

Regarding the tagging: When I try to add assets into the content browser I get this message (see attachment). Regarding the search button: When I click it, nothing's happen. ...
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Edit panel doesn't work

Hi, i've try to use today Dash plugin in ue5.4 and when i created simple terrain i didnt see edit panel - i clicked on it "Edit" but nothing to show.

I had so many hopes but...

Please tell me there is a fix for this, my first try with DASH and I was doing well till I try to save my level after the entire morning of working and...I cant save my level anymore 😦 Even, closing, the project, deleting all the DASH FILES, I cant save the Level anymore (the other levels I can still save). Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Bugaboo/Levels/Bugaboo_Level_01" FILE="F:/Projetos/Umatik_Bugaboo/Bugaboo/Content/Bugaboo/Levels/Bugaboo_Level_01.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogPython: ACTOR SAVED <Object '/Game/Bugaboo/Levels/Bugaboo_Level_01.Bugaboo_Level_01:PersistentLevel.DashSceneData_C_1' (0x000009E2F2D94600) Class 'DashSceneData_C'> LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms LogSavePackage: Moving output files for package: /Game/Bugaboo/Levels/Bugaboo_Level_01...

Road Projection Mask doesnt refresh

When you have a road placed, and you sculp the terrain it refresh it in real time, but if you undo the sculp the road does not refresh again. If you try to reset to conform the landscape again, it will keep the one with the sculp in the memory;.
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Feedback from 3 days of use (v 1.88 / UE 5.5.1)

Hello! Here’s my feedback after experimenting with Dash this week, version 1.88 on UE 5.5.1 . Please mind that I might have not dig enough in certain functions, or I followed outdated tutorials from Youtube and many features disappeared/changed in the tool panel. : There are definitely some super cool features and a huge time saver for certain tasks, particularly: - Placing/repeating props and meshes,...

Dash toolbar button to act as a toggle

Hello, Would it please be possible to make Dash button to act as a toggle ? I mean the first time you click on it, it displays the Dash floater, and the second time you click on it, it hides the Dash floater. Thanks in advance πŸ™‚ Best regards. ...

Dash Plugin Suddenly Causing Severe Performance Issues in Unreal Engine 5.3

Background: Initially, I was using Dash 1.7 without any issues, and everything ran smoothly. The problems began unexpectedly after attempting to update to version 1.8. Although I reverted to version 1.7 due to interface bugs in 1.8 Beta, and it worked fine for a while, these severe performance issues suddenly emerged without any clear trigger. Current Issues:...

Nanite Tessellation Causing Crash?

Hi! I am using Dash 1.8 on UE 5.4 and when I activate nanite tessellation the software crashes after a while and every time I try to reopen the project it keeps crashing during loading screen. am i doing something wrong?...
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Dash Content Browser Issue

I am currently unable to drag any assets that i've downloaded from MegaScans from the Dash content browser into my scene. Has anyone else met the same issue? Currently using Unreal 5.5.1 and Dash 1.88...

Blend material resetting?

I've been saving thoroughly creating my scenes, but sometimes when I go back to them all the blend material settings are completely back to defaults. I'm not sure why this happening, but it takes a lot of time to set everything back to the way it was. :/

Issues with blend material resetting and vine baking

Hi, I am using Dash 1.8.5-rc.7 and have issue: - I have created some vines / ivy using Dash's "Draw Vines" tool, and would like to bake them. When pressing the bake button, the "Ivy Mesh" or the stems disappear completely, leaving only floating lives "Ivy". Is it possible to bake vines without removing the stems?...
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"+" and "-" beside control sliders and double click to reset to default

Sometimes it is easier to do small increments with + and - buttons

Fallback target -> Relative error ->0

When working with nanite the fallback mesh generates weird shadows as it is a low poly target mesh. Would be nice to set Fallback target to Relative error and it's value to 0 with one simple command to have immediately perfect shadows on the asset....
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