Filter Material On Ground To Spawn Different Types Of Meshes
Pcg has the ability to filter physical materials on the ground. Would be cool if this was also a possibility here. Spawn different types of foliage on different materials. For example, grass would spawn on a grass physical material, and cactus would spawn on a sand material.
3 Replies
Hey!
We do have a landscape layer system in Surface Scatter which basically let's you do this. But you would need one SurfaceScatter for each material layer🙌
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Awesome thanks