Filter Material On Ground To Spawn Different Types Of Meshes

Pcg has the ability to filter physical materials on the ground. Would be cool if this was also a possibility here. Spawn different types of foliage on different materials. For example, grass would spawn on a grass physical material, and cactus would spawn on a sand material.
3 Replies
DanielFreden (Dash for UE5)
Hey! We do have a landscape layer system in Surface Scatter which basically let's you do this. But you would need one SurfaceScatter for each material layer🙌
DanielFreden (Dash for UE5)
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Scattering is the most used feature of Dash, and its masking capabilities is why. Let's dig into them!
SyncVIII
SyncVIIIOP•5d ago
Awesome thanks

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