andreyatneo
PDPolygonflow Dash
•Created by andreyatneo on 3/11/2025 in #dash-feedback
Dash 1.93 doesnt recognize the all FAB assets in the project

11 replies
PDPolygonflow Dash
•Created by andreyatneo on 3/10/2025 in #dash-feedback
Material tilebreaker improvements
Hi!
I have also one more idea - the tilebreaker system might be improved, since it produce a very good visible border in the texture while breaking the tile in low values. This also produce additional artefacts when using displacement. In my opinion, a very good tilebraking system can be found in Extile pack.
2 replies
PDPolygonflow Dash
•Created by andreyatneo on 3/5/2025 in #dash-feedback
Road tool improvement
Hi guys!
I have a quick suggestion for the road improvement tool.
It will be super necessary if we will have an option, to adjust a landscape (or mesh) that placed under the road, so that we can made a flat road that may be placed in the noise terrain.
Like a default road tool in the landscape.
Hope that make sense.
6 replies
PDPolygonflow Dash
•Created by andreyatneo on 2/1/2025 in #dash-feedback
Content Browser in the large project
Hi! I have a large sandbox project (about 1+tb).
And when I try to start to compute the assets (even folder with 3 SM's) - all process is stalling. I've wait about 30min, but it doesnt work. So I have to kill the process. My project is about 100k+ assets. Is there a way to use the assets right from UE content browser?
23 replies