Option for making override rotation 'additive'

Not sure if title above is correct English. But it would be a nice tweak function on top of the existing rotation. At the moment this function resets all x y z rotation parameters which is a great option.
But sometimes you want to tweak the 'normal surface rotate result' over one specific axis. By having an option for making the 'override rotation function' additive you could tweak the rotation manually. Hope this makes sense 🙂
1 Reply
DanielFreden (Dash for UE5)
Interesting idea, thanks!

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