Deform Terrain to Landscape
It would be cool if we can morph a terrain to the underlying landscap - basically so we can stick a patch on the landscape then use all the dash tools on it 🙂
8 Replies
Hmm interesting idea!
If it would just be in order to create a surface to use other Dash tools on, I think Draw Mesh, might be better suited, have you tried that?
yes but it doesnt deform to the terrain
It would work if it did
Yee it doesn't work super well :/
lol yup da be da issue
gradientspace
YouTube
UE5 Landscape Patch Mesh Part 1
In this video I will show how to use GeneratedDynamicMeshActor and Geometry Scripting to create a mesh patch that "sticks" to the UE5 landscape as you drag it around in the world. This is based on doing a custom per-vertex deformation and world linetraces.
First I do this using standard Geometry Scripting, and then I will do it using "Gradients...
Saw this video the other day and wanted to pass it along for inspiration. As I think this is what you were talking about
Yee that was a cool one! We are actually looking into the possibilities!
Thats awesome thanks for that!