Deform Terrain to Landscape

It would be cool if we can morph a terrain to the underlying landscap - basically so we can stick a patch on the landscape then use all the dash tools on it 🙂
8 Replies
DanielFreden (Dash for UE5)
Hmm interesting idea! If it would just be in order to create a surface to use other Dash tools on, I think Draw Mesh, might be better suited, have you tried that?
Bleak
BleakOP•2mo ago
yes but it doesnt deform to the terrain It would work if it did
DanielFreden (Dash for UE5)
Yee it doesn't work super well :/
Bleak
BleakOP•2mo ago
lol yup da be da issue
0xFluffhead
0xFluffhead•3w ago
gradientspace
YouTube
UE5 Landscape Patch Mesh Part 1
In this video I will show how to use GeneratedDynamicMeshActor and Geometry Scripting to create a mesh patch that "sticks" to the UE5 landscape as you drag it around in the world. This is based on doing a custom per-vertex deformation and world linetraces. First I do this using standard Geometry Scripting, and then I will do it using "Gradients...
0xFluffhead
0xFluffhead•3w ago
Saw this video the other day and wanted to pass it along for inspiration. As I think this is what you were talking about
DanielFreden (Dash for UE5)
Yee that was a cool one! We are actually looking into the possibilities!
Bleak
BleakOP•3w ago
Thats awesome thanks for that!

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