aoshi11
aoshi11
PDPolygonflow Dash
Created by aoshi11 on 4/24/2024 in #dash-feedback
Lite version, scatter practice demo
I noticed that there are times I need to practice scattering again after a long time of having no subscription. As there are now tons of features and modifications. I would like to retain the comfort of having a good grasp of the actual workflow by using it without going back to tutorials. I know that its editor only, would it be possible that you can have a sort of playable demo project that we can practice the features with the ui with a certain asset or collection. But of course we cant do a build from it. Its just for practicing the scatter with assets. The other option was to have a light version but some features that are grayed out. But i think this is challenging as most things are needed. Hehe I was also thinking, for customers that have intermittent subscription ( xx months sub then break for xx months, then back gain, etc.) give a recurring few hours or x day pretrial before starting back again on the subscription to have time to praxtice again without using a day under the sub.
8 replies
PDPolygonflow Dash
Created by aoshi11 on 1/3/2024 in #dash-feedback
use blueprint actors with mesh (and collision) as proximity or object masking
RESOLVED: I have some meshes that i converted to blueprint actors that are not necessarily instances but have some logic, do you think it would be possible to have them as proximity or object masking? For now I can just overlap the pure static mesh over their blueprint counterparts.
7 replies
PDPolygonflow Dash
Created by aoshi11 on 1/2/2024 in #dash-feedback
Request for chance/probability of each scatter items on one instance
Hi. Do you think you can add the option of adding an adjustable probability/chance of spawning a certain item from the scatter list (0.0 to 1.0)? that way if we have multiple scatter items on one instance actor we can further manipulate each from the list without adding too many instance actor blueprints on the level. Like if I have a batch of 5 plants but I want one species of plant to have a relatively lower chance of spawning compared to the other plants but they remain in the same (one) instance actor.
2 replies