pedropasturczak
PDPolygonflow Dash
•Created by pedropasturczak on 2/18/2025 in #dash-feedback
using dash with sublevels
Hi there, we use dash in a very specific way to do our scatters and it is giving us a bit of a headache.
We work with architectural visualisation in unreal. We usually structure our levels like this:
Main_Build will be our main level where cameras and sequencers are, and everything else will be in separate levels loaded in (so we can work with various artists on the same project via source control).
So we will have levels like:
-Landscape
-Building A B C D E etc
-Lighting
-Dash
So the Dash scatters use the landscape level as a reference to where to scatter.
When back in the Main_Build, when I need to edit the scatter usually they are no longer editable, like the properties of that scatter no longer shows up. Some of the scatters will still have their properties available, and some don't - this is very time-consuming as we have to constantly recreate the scatters every time this happens. I notice that sometimes the DashData actor is created in both the Dash level and the Main_build level.. is that whats causing the problems?
Something we noticed to is that sometimes when loading the project the scatters will be with a much higher density than it was set to. We discovered that if you unload the dash sublevel and load it again it will go back to normal. Is this behavior normal?
Hope this makes sense.
Pedro
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