pedropasturczak
PDPolygonflow Dash
•Created by pedropasturczak on 2/18/2025 in #dash-feedback
using dash with sublevels
nice one - thanks Daniel! very informative
16 replies
PDPolygonflow Dash
•Created by pedropasturczak on 2/18/2025 in #dash-feedback
using dash with sublevels
to clarify this is what we have been calling sub-levels
https://dev.epicgames.com/documentation/en-us/unreal-engine/managing-multiple-levels-in-unreal-engine
16 replies
PDPolygonflow Dash
•Created by pedropasturczak on 2/18/2025 in #dash-feedback
using dash with sublevels
Yes in the main_build we add all the levels we need as "always streamed" and the meshes we are sampling are in the outline on the main_build
16 replies
PDPolygonflow Dash
•Created by pedropasturczak on 2/18/2025 in #dash-feedback
using dash with sublevels
Thanks Daniel - another question:
Lets say we move the dash objects to the Main_build level can I still sample surfaces from a sublevel? lets say from my Landscape level? or will it also break it?
16 replies
PDPolygonflow Dash
•Created by pedropasturczak on 2/18/2025 in #dash-feedback
using dash with sublevels
Hi Daniel, thanks for taking the time to get back to me. Answering your questions:
-We just use Dash as sublevels so it was using sublevels
-Density value still at the number that was set but the viewport shows lots more than it was showing when creating the scatter
16 replies
PDPolygonflow Dash
•Created by pedropasturczak on 2/18/2025 in #dash-feedback
using dash with sublevels
ok hope you guys get around it soon - another question still a bit related to this:
When I'm done with the surface scatter, or any other scatter, is there a way to know how many instances this scatter has? I'm asking this so I can lock this number to the max instances options and hopefully I will never have the max instances bug over and over again
16 replies