Drag and drop decals are not visible.
I can't see any cracks, leaks or graffiti on my surface. What am I missing out?

Path Scatter tool
Hi! tried to read but can't find this:
I scatter objects with the path scatter tool.
I bake them in static objects as I like where they are
I draw a new curve, path tool is closed, the other curve is gone.
I assign a new object and I scatter it alongside again using a new path scatter tool...

no Proximity Mask 2 or 3
im in the trial period following along with "GETTING STARTED WITH DASH - EASY WORLD BUILDING IN UE5" video and i notice there is no Proximity Mask 2 or 3 in the tools panel. Was it removed, or replaced with something else? im using version 1.8.5.

Limit (Removed)
I been a user since this was released, and one thing that bothers me, is the limit (per month) on assets being added to content browser. I work with many projects, and like to set up favorites, this limit causes me so many headaches. FOR hobbyist or users who don't do alot of work( its not an issue) , as some of us freelances/contractors or very active indies do, this, effects us.. I don't understand why there is such a limit? one thing in development is control, we need it, to be effectiv...
Content Browser in the large project
Hi! I have a large sandbox project (about 1+tb).
And when I try to start to compute the assets (even folder with 3 SM's) - all process is stalling. I've wait about 30min, but it doesnt work. So I have to kill the process. My project is about 100k+ assets. Is there a way to use the assets right from UE content browser?...
Sophon doest work
Hi! I've managed to found the error when trying to execute to Sophon.
So it doesnt start.
I've also faced the problem when Dash doesnt start when clicking on icon, but after 2 reinstals it starts. But sophon doesnt work - Ive also try to reinstall....

Content Library
I love the idea of a universal content library, but sadly I found myself rarely using it because it's too limiting in terms of types of assets which can be added. Instead, I now mainly use UassetBrowser, which is way more convenient for transferring assets from other project. It works with all asset types such as textures, blueprints... and there's no need to compute assets if tagging is not needed. It simply does what it's supposed to do, migrate assets from one project to another with all depe...

Missing submenus in material tool - UE 5.5 Dash 1.8.5
I have two different projects newly created and migrated some levels from older but different UE 5.4 projects. In both 5.5 projects I created a terrain and placed a material on it. In project 1 everything seems good, all submenus are there (see attachment 1) In project 2 were many submenus missing (attachment 2).
The only difference between the two projects: I created project 1 with the "Third person" - Games template and project 2 with the "blank" - Film/Video & Live Events template.
In attachment 3 you found the DashSceneData from both projects....

Unable to Launch Dash 1.8.5
I just activated the perpetual license on a previous version of Dash (possibly 1.8.3) installed last month. After that, I updated to Dash 1.8.5 by overwriting it in the same location. However, after launching UE and clicking the Dash button in the toolbar, nothing happens.
UE output log shows the following error:
————————————
LogPython: Error: Traceback (most recent call last):...

"Enable Tile Breakup" Not in 1.8.5 on Ue 5.3
I did an upgrade and was testing tile breakup, and am not seeing the options in the edit material tool.
Minor bug in 1.8.5
There may be an incompatibility with this "DAZtoUnreal" plugin.
https://github.com/David-Vodhanel/DazToUnreal/releases
Dash was running fine, but after I enabled the DAZ plugin, the Dash menu would not open. Even after disabling the DAZ plugin, I had to reinstall Dash....
Dash 1.8.5 not running in UE
I uninstalled the previous version of Dash using its uninstaller. Afterward, I reinstalled Dash 1.8.5 with administrative privileges. However, when I click on the Dash icon in UE 5.4, an error message appears in the output log (attached as message.txt). I've also included the InstallationLog.txt for further details.
DASH 18.5 is not initiating in UE 5.5
During installation I noticed some problem in my Window 11 Pro (24H2). DASH installation has done fine but after installation is finished, one popup is there to wait for console intallation. I pressed OK and wait for console installation but during that time I have noticed it is trying to install something in forbidden areas or socket. I don't know what that mean but then all consoles are terminated by Windows and some lines are there in red color. It was so fast that I can't read out. Is DASH 1...
Trying to make a single road that splits into 3 roads
Anyone know of an easy way to accomplish this without having to make 3 separate curves? I'm trying to make 1 single road branch into 3. This would also be a great built-in feature for the Road Tool, so I'm suggesting it if it doesn't exist. I attached an example of what I'm trying to do.

Another try with AI tagging in UE 5.5
I uninstalled 1.8.3 and installed 1.8.5 beta 6 but no changes. Except different output.log messages and a crash on the first try (see attachment) . But no tagging at all.
So I uninstalled 1.8.5 and found that the plugin was still there in Unreal. So I deleted everything related to Dash/GraphN and reinstalled 1.8.3. No success with tagging.
As you can see there are a lot errors with atlasses. Is it possible that the path is too long? Or is it the double backslach in the path (...\atlas\Dry Leaf Scatter_pbDiW2\pbDiW2.json)...
Another content browser problem (UE 5.4 & 5.5) Dash 1.8.3
When I choose a hdri or material or whatever and click on "Show asset details" nothing's happened.
And I can't find an option to change the preview icon size. In 1.7 it was possible to change it....
In App-Purchase. Let users buy more AI tagging credits at any time.
I create both my own library of assets (for example frames with photos inside) as well as regularly buy assets which means it's not hard for me to exhaust even 4000 tags in a month. Please make it possible for a user to do "in-app" purchases of additional credits as required. This feature might make your CFO happy too 🙂
Bug: Asset Preview not possible without tags if quota exhausted
Not possible to generate asset preview without tags (as option to turn off tagging isn't visible).
tailing
there is no possibility to tile along one axis.
It is possible to tile along all axes or to shift the texture along a specific axis, but it is not possible to make tiling, for example, along the X axis - 1 and along the Y axis - 2....
