Path Scatter tool

Hi! tried to read but can't find this: I scatter objects with the path scatter tool. I bake them in static objects as I like where they are I draw a new curve, path tool is closed, the other curve is gone. I assign a new object and I scatter it alongside again using a new path scatter tool When i bake the new object it removes the others 😢 I tested it so many ways... rename the ojbects, moved them into another folder. Joined them all together. No matter what i do, when I bake new objects the old one get replaced. and the path tool goes and center its origin in the middle of the world as empty object😢 How can I do this?
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13 Replies
Bruddasaur
BruddasaurOP2w ago
I thought that baking the meshes was the trick to get the static and that's it. But if I can use only one path tool per project.............................i'll cry because it is an awesome tool
Bruddasaur
BruddasaurOP2w ago
this is what I do, maybe i do something wrong. What I didn't try yet is: do everything I want with the path tool and curves, for example keep one curve, duplicate it many times, try to scatter different objects and then bake all together but right now i did delete the tool and Unreal crashed but without the usual logs and restart
Bruddasaur
BruddasaurOP2w ago
around 30 sec in the video my pc stopped for few secs I tried again today. Watched also Jonathan's video of the path scatter tool. I can create the world I want but the moment I bake meshes.... what i draw last, replace everything else. I don't know what else to do, I would keep instances if I would do a showreel or artstation post but i'm building a game and I need them meshes I know it is user error lmao I just can#t figure it out
Bruddasaur
BruddasaurOP2w ago
this is what I was saying that then the path scatter goes in the middle of the world and the mesh stays there. The curve still on the surface and if i re use the same one or create a new one. These meshes there goes. I tried to use the bake meshes, the bake instances the button on the tool itself. all right for this weekend i leave it there. Maybe tomorrow someone is online to show me what I#m doing wrong.
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Bruddasaur
BruddasaurOP2w ago
ok so one more thing😅 any scatter if baked cancelled all the meshes before im confused
GianZ.
GianZ.2w ago
It seems that this is a known problem. I also encountered this problem. No matter what I did, changing the name, creating a folder to hide, as long as I baked, the original one would be deleted. It was very troublesome. I haven't used DASH for a week. I will use it again when they deal with this. To be honest, the tool is very helpful, but there are still bugs. I often can't modify the data of the distributed things inexplicably. I don't know where the operation is wrong, but sometimes it works. I think most people who choose this tool pay for its convenience and speed. When these problems are annoyed, they feel helpless.
DanielFreden (Dash for UE5)
Hey @Bruddasaur and @GianZ. 🙂 Yep it is a known issue and an very annoying one, so sorry about that! But we have fixed it internally and I am aiming to do a hotfix today🙏 P.S @Bruddasaur, I am definitely not an expert here, but I think for optimization you might be better off with keeping the scatter as an HISM, instead of individual static meshes. Having it remain procedural can be FPS taxing yes, but you could break the tool connection by deleting the tool in that case, or you can also freeze the tool. These 2 last things helps at least during the development. And also worth noting you could convert them to UE foliage Painter if you need to do remove one or a few, on very specific places 💪
Bruddasaur
BruddasaurOP2w ago
Thank you so much for the reply. Can't wait to have it fixed because this tool is just a wonder to fill up everything that is secondary in an insane fast pace, It makes you want to create a big enough map to fill up haha that said, yeah the reason I wanted to bake everything was mostly because we are trying some level streaming, talking on heavy loads and unload cycles however HISM is probably what we will settle on but easier to test without stress in a team of two. In regards of the foliage painter this is something I touched but will mostly try when populating vegetation
DanielFreden (Dash for UE5)
Got it, makes sense! @GianZ. You are very right that we still have some bugs, and we are working hard to make it more stable for sure! Once you try it out again, make sure to let me know whenever you find bugs or have questions, happy to help out!💪
GianZ.
GianZ.2w ago
@Daniel - COO I have always trusted you, and that is why, when I learned about your tools, I bought the permanent version without hesitation after only trying it for one hour. You are great. You allow us, as people with an artistic background, to use these tools better without having to struggle with the tedious ocean of programs.
DanielFreden (Dash for UE5)
Thanks for saying this❤️ Hey @GianZ. @Bruddasaur, Dash 1.8.6 is now out! So you can re-download and install it from the normal link, it should sort out your baking issues, and a few other small things https://www.polygonflow.io/download-latest-dash
Bruddasaur
BruddasaurOP2w ago
Hei! today i'll try out the new dash! in order to install it I have to remove the previous one, correct?
DanielFreden (Dash for UE5)
Usually not needed no 👍

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