Content Library

I love the idea of a universal content library, but sadly I found myself rarely using it because it's too limiting in terms of types of assets which can be added. Instead, I now mainly use UassetBrowser, which is way more convenient for transferring assets from other project. It works with all asset types such as textures, blueprints... and there's no need to compute assets if tagging is not needed. It simply does what it's supposed to do, migrate assets from one project to another with all dependencies without having to open projects. I wish dash was as convenient.
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4 Replies
Kai (only Cinematics)
I also wish Dash would offer more here and hope that something new will happen here in V2.
DanielFreden (Dash for UE5)
Thanks for sharing your honest opinion @Sitta and @Kai (only Cinematics) 🙏 We are definitely planning on improving it, so getting these reports is great!
Costantino
Costantino3w ago
Thanks for the feedback guys. We have been having a lot of requests to make Dash content browser a more generic asset management solution. We are working hard to meet everyone requests and you can expect to have these and other features in Dash in the upcoming releases.

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