Another try with AI tagging in UE 5.5

I uninstalled 1.8.3 and installed 1.8.5 beta 6 but no changes. Except different output.log messages and a crash on the first try (see attachment) . But no tagging at all. So I uninstalled 1.8.5 and found that the plugin was still there in Unreal. So I deleted everything related to Dash/GraphN and reinstalled 1.8.3. No success with tagging. As you can see there are a lot errors with atlasses. Is it possible that the path is too long? Or is it the double backslach in the path (...\atlas\Dry Leaf Scatter_pbDiW2\pbDiW2.json)
14 Replies
der_urig
der_urigOP4d ago
@DanielFreden (Dash for UE5) Please have a look at this post. And this comes up in the output.log when I click the AI help button and nothings happened: See attachment.
DanielFreden (Dash for UE5)
Sorry, I missed the first message, thanks for the reminder 🙏 @Costantino can you look into this tomorrow? 🙏🙏
Costantino
Costantino3d ago
Hello @der_urig , I see from the log you seem to have 3 main issues: - something went wrong during the installation, as a module is not found - something seems to be bothering the loading of some assets for megascans - something makes the background unreal crash when tagging Let's go in order. 1) Can you please check what is the content of this folder? E:\02 Unreal\Dash_Tuts 5.5\Intermediate\PipInstall\Lib I think there might be some clashes with modules that we need, and the directory is shadowing our installations Then, also please check what is the content of your install directory of Dash. Something like C:\Users\YOUR_USER\AppData\Local\Programs\Polygonflow\Dash\Modules\thirdparty Probably deleting the content of the Lib inside the project will solve the issue. 2) Could you share with me the content of any of the megascans folder that is failing to load? 3) We can run locally the tagging with full log in the main unreal. - From unreal content browser, pick a folder with some meshes, right click and "copy path" - In the script attached, paste it instead of "/Game/WashingMachine/Meshes" (make sure you keep the " before and after) - Save the file, copy it's path, paste it inside the unreal output log command line (making sure it's python) and execute. It will likely crash unreal, but the log should be saved and you can share it with me to see what is the issue
der_urig
der_urigOP3d ago
Hello, @Costantino - CTO At first: All those bugs are only in UE 5.5. In 5.4 everything works like it should be (except the missing megascans) and I ask myself if it could be an installation bug. Because throughout the installation process my UE 5.5 Folder showed as "NOT FOUND". Even after I un- and reinstalled 5.5 and Dash. Attachments 1-3 showing the "...pipinstall/Lib" folders of the project and the ".../Modules/thirdparty" folder in the Polygonflow app folder. Regarding the missing megafiles: The missing atlasses could be my fault because I downloaded some of them from the quixel website and unzipped them into the folder instead of using the Bridge software .
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der_urig
der_urigOP3d ago
The missing json files in the Bridge plugin path looks like they're other versions of the same file. E.g. "D:/3D Assets/01 Models/15 Megascans Library/Downloaded/UAssets\tdlaeihc\Tier4\tdlaeihc_4.json" The Folder ...Tier4... is empty. But there are "Tier0", "Tier1" and the "tdlaeihc" root folder with numbered .json files. See attachments 4-7 I tried your python script once with link to the file and once with the script directly but without any effect. No crash, no tagging. output.log see attachment. I hope you find this helpful.
der_urig
der_urigOP3d ago
I just tried tagging again and this is new. I've never seen these windows pop up before.
Costantino
Costantino3d ago
hello, the windows are result of turning on all the logging did you replace the path with a valid folder to test when running LibProjectDebug? also can you confirm you are on 1.8.5 beta?
DanielFreden (Dash for UE5)
@der_urig fyi, the fact that the installation don't find 5.5 automatically will be solved soon. Right now you need to use the Browse button and give the UE path manually, which I guess you did?
der_urig
der_urigOP3d ago
Yes, regarding the path to a valid folder. No, I'm back to 1.8.3 because 1.8.5 beta 6 was much more buggy for me. See original post. Yes, of course I did that. Oh, my bad. I copied the whole windows path instead of the gaming one... Now it works.
der_urig
der_urigOP3d ago
This is the output.log
der_urig
der_urigOP3d ago
And the log file after I tried the tagging again in the Dash content browser with many red flagged UnknownFunction messages.
der_urig
der_urigOP3d ago
sorry, that was the wrong .log file. This should do it.
der_urig
der_urigOP3d ago
@Daniel - COO & @Costantino - CTO I think I finally found it. Every project I tried was converted from UE 5.4. Just for fun, I've now created a brand new project in 5.5 and - voilà - everything works as it should. It looks like there's something wrong with the Unreal conversion tool. I'm really sorry for bothering you with this..

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