Polygonflow Dash

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Polygonflow Dash

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More trouble with 5.5 & 1.8.3

I'm on the helldiver - tutorial. And when I tried to use the pysical tool, I can't find it. It's gone. Also in the documentation. See attachments 1 &2. Ok, I found it under the place menu... But you should definitely reveal this secret in the documentation or in the โ€‹โ€‹search menu. ๐Ÿ˜„ I re-installed both UE 5.5.1 and Dash 1.8.3 and during the Dash intallation process the UE 5.5 installation is not recognized. One have name it manually. Is that right or is it me? See attachment 3....
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Path scatter Parallel width

A feature in the Path Scatter module that allows you to individually rotate opposite objects would be great. E.g. for street lamps. If there is one, please tell me, where to find.
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AI tagging and AI search button doesn't work - UE 5.5, Dash 1.8.3

Regarding the tagging: When I try to add assets into the content browser I get this message (see attachment). Regarding the search button: When I click it, nothing's happen. ...
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Edit panel doesn't work

Hi, i've try to use today Dash plugin in ue5.4 and when i created simple terrain i didnt see edit panel - i clicked on it "Edit" but nothing to show.

I had so many hopes but...

Please tell me there is a fix for this, my first try with DASH and I was doing well till I try to save my level after the entire morning of working and...I cant save my level anymore ๐Ÿ˜ฆ Even, closing, the project, deleting all the DASH FILES, I cant save the Level anymore (the other levels I can still save). Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Bugaboo/Levels/Bugaboo_Level_01" FILE="F:/Projetos/Umatik_Bugaboo/Bugaboo/Content/Bugaboo/Levels/Bugaboo_Level_01.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogPython: ACTOR SAVED <Object '/Game/Bugaboo/Levels/Bugaboo_Level_01.Bugaboo_Level_01:PersistentLevel.DashSceneData_C_1' (0x000009E2F2D94600) Class 'DashSceneData_C'> LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms LogSavePackage: Moving output files for package: /Game/Bugaboo/Levels/Bugaboo_Level_01...

Road Projection Mask doesnt refresh

When you have a road placed, and you sculp the terrain it refresh it in real time, but if you undo the sculp the road does not refresh again. If you try to reset to conform the landscape again, it will keep the one with the sculp in the memory;.
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Feedback from 3 days of use (v 1.88 / UE 5.5.1)

Hello! Hereโ€™s my feedback after experimenting with Dash this week, version 1.88 on UE 5.5.1 . Please mind that I might have not dig enough in certain functions, or I followed outdated tutorials from Youtube and many features disappeared/changed in the tool panel. : There are definitely some super cool features and a huge time saver for certain tasks, particularly: - Placing/repeating props and meshes,...

Dash toolbar button to act as a toggle

Hello, Would it please be possible to make Dash button to act as a toggle ? I mean the first time you click on it, it displays the Dash floater, and the second time you click on it, it hides the Dash floater. Thanks in advance ๐Ÿ™‚ Best regards. ...

Dash Plugin Suddenly Causing Severe Performance Issues in Unreal Engine 5.3

Background: Initially, I was using Dash 1.7 without any issues, and everything ran smoothly. The problems began unexpectedly after attempting to update to version 1.8. Although I reverted to version 1.7 due to interface bugs in 1.8 Beta, and it worked fine for a while, these severe performance issues suddenly emerged without any clear trigger. Current Issues:...

Nanite Tessellation Causing Crash?

Hi! I am using Dash 1.8 on UE 5.4 and when I activate nanite tessellation the software crashes after a while and every time I try to reopen the project it keeps crashing during loading screen. am i doing something wrong?...
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Dash Content Browser Issue

I am currently unable to drag any assets that i've downloaded from MegaScans from the Dash content browser into my scene. Has anyone else met the same issue? Currently using Unreal 5.5.1 and Dash 1.88...

Blend material resetting?

I've been saving thoroughly creating my scenes, but sometimes when I go back to them all the blend material settings are completely back to defaults. I'm not sure why this happening, but it takes a lot of time to set everything back to the way it was. :/

Issues with blend material resetting and vine baking

Hi, I am using Dash 1.8.5-rc.7 and have issue: - I have created some vines / ivy using Dash's "Draw Vines" tool, and would like to bake them. When pressing the bake button, the "Ivy Mesh" or the stems disappear completely, leaving only floating lives "Ivy". Is it possible to bake vines without removing the stems?...
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"+" and "-" beside control sliders and double click to reset to default

Sometimes it is easier to do small increments with + and - buttons

Fallback target -> Relative error ->0

When working with nanite the fallback mesh generates weird shadows as it is a low poly target mesh. Would be nice to set Fallback target to Relative error and it's value to 0 with one simple command to have immediately perfect shadows on the asset....

Crashes when using masks in Scatter

In the scene i am currently working on i can not use masking on a Surface Scatter i have made with a landscape an a scattered tree. The scattering works fine, but when i try to add either a Landscape mask or an Object mask (with a spline) it thinks for a long time and then it crashes. It is v1.8.3. I have attached a screenshot after adding an object mask. Also the log file after crashing. I have some other scatterings in the same scene with bushes and gravel without problems, using splines as masking....
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1.8.5 Beta problem

I just installed the beta version. Now it will not open when i click the Dash button in the interface. Is that a known problem?

Why I can't see edit materials in unreal engine

first click on the object and then the meterial editor should have appeared ????
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General Feedback

My trial period for Dash is about to expire and I'm struggling to find a good reason to buy a license. I'm having so many problems with this tool that it's hard to pick one that is worse than the others. But probably the worst in my opinion is the lack of good quality documentation to help understand how these features work. There are pages, for example, just blank with no information. I tried the AI tool, but it lacks specifics and it took me six questions to get an answer to what I thought was a simple question. Here is just one example. I wanted to use the Physics Paint tool to drop a number of utensils on a rather complex table object. But I never figured out how to do it. The first problem was that it would drop the utensils at the very top of the table. I figured it was using the simple collision, so I reset the table's collision to use complex collision for simple. That didn't help. I tried different settings and nothing helped. It kept dropping utensils and they would stop way above the table. So I replaced the table with a simple box thinking that would do the trick. I set the scale and position of the box to match the table top and deleted the table. My next problem was that I couldn't get the brush to change size. I changed the default 1.5 down to 0.2, and in the display area the sphere shrank accordingly. But when I went to paint, it would paint at the large 1.5 size. Changing the brush size had NO effect on the painting....

License Key unknown error:

I recently bought the perpetual license, and when I use my key inside of Unreal it gives me error code 1: Data header is invalid.