Xavier π–ππƒπ‘ππ˜ Albert
Xavier π–ππƒπ‘ππ˜ Albert
PDPolygonflow Dash
Created by Xavier π–ππƒπ‘ππ˜ Albert on 1/9/2025 in #dash-feedback
Feedback from 3 days of use (v 1.88 / UE 5.5.1)
Hello! Here’s my feedback after experimenting with Dash this week, version 1.88 on UE 5.5.1 . Please mind that I might have not dig enough in certain functions, or I followed outdated tutorials from Youtube and many features disappeared/changed in the tool panel. : There are definitely some super cool features and a huge time saver for certain tasks, particularly: - Placing/repeating props and meshes, - Drawing roads with a single mouse swipe, - Creating a mini landscape mesh in just a few clicks, - Generating mesh surfaces using the lasso tool in five seconds, - Scattering assets using height and masks to hide unwanted areas, - Curve, draw, and road tools, as well as climbing plants, - Shortcuts (e.g., tweaking very simple materials), - The water tool, which lets you create a plane with a water material in two clicks (although the material itself is limited in customization), - The cable tool, which is super practical, - Scattering tools overall work well, - Placing objects with physics in two clicks is just chef’s kiss. - The AI assistant seems really good but it got me lot of outdated and wrong answers of things that are not possible to do. On the downside: - A lot of crashes, especially during both manual and automatic saves (leading to wasted work time), - CTRL+Z doesn’t work, so even though Dash is mostly non-destructive, you often have to delete and redo everything from scratch if something goes wrong, - The non-destructive workflow can sometimes become unmodifiable, forcing you to delete and recreate elements, - Roads are still very limited: no intersections, and they’re either super thick to adapt to the landscape’s shapes or they stick to the mesh and end up looking like melted cheese, - Material tools are extremely limited: material blending options are scarce, no vertex painting on Nanite, no easy-to-use vertex colors, and many features don’t work as shown in their tutorials, - Material tools are restricted to Quixel and Polyhaven, and manually imported materials don’t work with Dash. In summary: - Personally, if it were free, I think it would be an excellent complementary tool for saving time on tasks it currently handles well. However, since it’s a paid tool, I don’t find it powerful enough to replace a Blender–Unreal workflow. You do save time on some meshes and environment elements, but the bugs and limitations are concerning. I feel like the price tag right now is way too high, especially for just 12 month update. I sincerely think Dash would really benefit having a essentials functions free version. Let’s see how the pricing and future updates turn out. P.S.: I have no idea about the performance impact of all these non-destructive tools. Hope it helps, thank you for working to make UE more practical and intuitive, and thank you for fast answers in the support, really appreciate it !
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