Xavier ππππππ Albert
PDPolygonflow Dash
β’Created by Xavier ππππππ Albert on 1/9/2025 in #dash-feedback
Feedback from 3 days of use (v 1.88 / UE 5.5.1)
Hello! Hereβs my feedback after experimenting with Dash this week, version 1.88 on UE 5.5.1 . Please mind that I might have not dig enough in certain functions, or I followed outdated tutorials from Youtube and many features disappeared/changed in the tool panel. :
There are definitely some super cool features and a huge time saver for certain tasks, particularly:
- Placing/repeating props and meshes,
- Drawing roads with a single mouse swipe,
- Creating a mini landscape mesh in just a few clicks,
- Generating mesh surfaces using the lasso tool in five seconds,
- Scattering assets using height and masks to hide unwanted areas,
- Curve, draw, and road tools, as well as climbing plants,
- Shortcuts (e.g., tweaking very simple materials),
- The water tool, which lets you create a plane with a water material in two clicks (although the material itself is limited in customization),
- The cable tool, which is super practical,
- Scattering tools overall work well,
- Placing objects with physics in two clicks is just chefβs kiss.
- The AI assistant seems really good but it got me lot of outdated and wrong answers of things that are not possible to do.
On the downside:
- A lot of crashes, especially during both manual and automatic saves (leading to wasted work time),
- CTRL+Z doesnβt work, so even though Dash is mostly non-destructive, you often have to delete and redo everything from scratch if something goes wrong,
- The non-destructive workflow can sometimes become unmodifiable, forcing you to delete and recreate elements,
- Roads are still very limited: no intersections, and theyβre either super thick to adapt to the landscapeβs shapes or they stick to the mesh and end up looking like melted cheese,
- Material tools are extremely limited: material blending options are scarce, no vertex painting on Nanite, no easy-to-use vertex colors, and many features donβt work as shown in their tutorials,
- Material tools are restricted to Quixel and Polyhaven, and manually imported materials donβt work with Dash.
In summary:
- Personally, if it were free, I think it would be an excellent complementary tool for saving time on tasks it currently handles well.
However, since itβs a paid tool, I donβt find it powerful enough to replace a BlenderβUnreal workflow. You do save time on some meshes and environment elements, but the bugs and limitations are concerning. I feel like the price tag right now is way too high, especially for just 12 month update. I sincerely think Dash would really benefit having a essentials functions free version.
Letβs see how the pricing and future updates turn out.
P.S.: I have no idea about the performance impact of all these non-destructive tools.
Hope it helps, thank you for working to make UE more practical and intuitive, and thank you for fast answers in the support, really appreciate it !
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