Open Brush, Open Blocks, Icosa Gallery

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Open Brush, Open Blocks, Icosa Gallery

Chat, contribute to or get help with Open Brush / Tilt Brush - the VR painting app for (nearly) all platforms.

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Keijiro Brush Renders all black in current beta

Removing LOD 400 from the shader seems too fix it.

Light panel Bug

Light panel can't be manipulated or grabbed once off the main panel. Seems to have something from the left hand controls tethered to it.. Cant interact with the panel in any way. At one point the camera came on and I didn't interact with anything for it to turn it on. Not sure if it was accidentally triggered with that tethered line or not...

Models can be moved while selection tool is inactive

Imported models can be grabbed simply by intersecting. This makes it very difficult to keep them in place, which is a problem when they are major scene elements that everything else is relative to. Particularly when there's multiple brush strokes and images tied to a model. This behavior does not apply to brush strokes.
The grab action may be related to a right finger trigger press, as I usually notice it when scaling the scene....

4 Way Mirror has Copy/Paste Bug in the Official Beta

The plugin scripting bug appears in the official build and I think its connected to the mirror. Using the 4 way mirror, manually spin it, copy what is generated several times. You are no longer able to manipulate/interact with it. Once the entire sketch was deleted, you could no longer paint.

Not generating a bat file for 360

Created a sketch and filmed in The Scipting experimental build but get a blue screen when trying to generate a 360. I opened the official OB beta, refilmed and no bat file was generated. Resaved the sketch as a new sketch, reshot the video and the bat file was not generated a second time.

Quest 3 issues with beta

Starting in Quest standalone, the app intro sound completes but the logo only loads so far and flashes. Does not open.

Snapshots only show up if you reboot the device

The snapshot folder is empty, it shows there is a new file eg the count has increased by one, but the file is not shown. If I connect it to SideQuest it is there, but on the device it self I can't view it.

Powershell commands in registry key?

Hey folks - we use and love Open Brush at the University of Minnesota - our IT Security flagged a potential issue though. I'm not a programmer; could you take a look at their message and let me know what you think? "Host is triggering alerts in Defender for suspicious process execution of powershell commands and suspicious powershell in registry. Upon investigation it appears that an application that was installed from Steam and is called TilBrush/OpenBrush. This program installation has stored...

not sure how to install open brush on pico 4

i tried to find an awnser if it is possible to use open brush on pico4 standalone but i only found videos showcasing it, never how it was installed downloading and installing the apk from ichio only opened a black window after waiting a bit and closed it for a restart but any further attempts only opened the black window again but this time it closes on its own after a few seconds...

Crash on 3d Shape tool

Using the kitchensink build when the 3d shape tool button is clicked the app will crash. (tested with htc vive, windows build) Relevant Stacktrace: ```...

official build doesn’t quit

Getting the circle of death on the app in Oculus. It won’t quit. Even when I restarted the oculus app, it was still cycling preventing me from opening other apps as well. It wasn’t showing in the task manager to do a hard quit.

Renaming bug in beta

1. Open one of the featured scenes 2. Modify it 3. Save it as a new scene 4. Try and rename it ...

Jitter seems broken in the beta

Just tested on Quest latest. Will do more tests shortly.

The stereo-360 videos aren't really stereo

I'm working on an Unreal Engine project for VR that relies on some 360 stereo footage previously captured with Open Brush. However, to my dismay, I discovered that the videos produced by Open Brush have identical top/bottom frames! This can be easily verified in Photoshop by overlaying the halves of any frame. It doesn't provide a 3D view but rather just a 360 photosphere. The result in Unreal Engine is extremely disappointing. Upon closer examination of the generation process, I noticed that in the .usda file used by the batch process, there is this information: uniform token stereoRole = "mono" . I ran the batch for two modified .usda files (with parameters "left" and then "right" instead of "mono"), but once again, the frames came out identical (see the result in stereo-left-right.png). However, in the next test, I numerically modified the camera coordinates to shift it 64mm to the right, and I obtained identical top/bottom frames between them but noticeably different from the previous file. I manually combined the frames (taking the top from the initial file and the bottom from the one with the right-shifted camera), and I obtained a view that, at least when looking forward, is what I need (see the result in stereo-manual.png). Unfortunately, this cannot be a solution because when looking backward, the eyes receive views that are simply inverted, as if you were looking cross-eyed. Multiple captures should be taken, gradually rotating the left-right cameras around a fixed point and combining the central strips of the resulting images. At least this is the solution described by the creators of the stereo-panoramic plugin for Unreal, where the results are indeed 3D. https://www.unrealengine.com/en-US/tech-blog/capturing-stereoscopic-360-screenshots-videos-movies-unreal-engine-4...

Pico 4, Video recording is not working.

Video record function is not working in the latest update downloaded from Sidequest, gifs and pictures do work, but it fails to start capture with video. Also in the newest update sometimes it causes lag and strong visual artifacts when the camera tab is opened.

Screen is pink when playing scene "Main" in Unity and viewing a sketch?

This occurs regardless of what SDK mode is set in Config. At start, the sketch selection menu loads and pink screen occurs after selecting "View sketch." Is this a render pipeline issue?
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Point of Origin Issues on Exported Models

Models now export crooked with point of Origin at an angle. A game object is now under the heirarchy of the model as "empty unlimited" and "reference unlimited" for both GLB and FBX.

After cloning repo, opening in Unity 2021 has me enter safe mode?

After cloning https://github.com/icosa-foundation/open-brush and attempting to open the repo in the recommended Unity 2021.3.9f1 (and what the repo indicates, Unity 2021.3.16) as well as downloading Python 3, I am forced to enter safe mode with the following list of errors: How can I open the project in Unity / resolve these errors?...
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Error Message still referencing Tilt Brush

Creating 360's and started a new one before the last was complete. Not sure if you wanted to change this or not due to branding.
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