Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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help-me

bug-report

game crash

hello after i addes DH to my modpack: prominence rpg 2 and made all the things the mod needed when i launch it the game crash and made this message it has the same message for the mode create if i decide to get of the mod blockrunner whats is it pleasse...
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Wall on water around render distance

Is there any way to fix this? I know shaders can hide this but is there any way to fix this except than using shaders? Or is it just how the mod works
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Persistent Holes, and Walls Between LOD and Normal Chunks

notice: I posted this in both "help-me" and "bug-report" because these things are bugs, and I want help to see if there are any fixes. If it turns out to be my error and there's an easy fix, I'll delete the bug report, but I didn't see anything that would fix this in the faq channels or previous "help-me" reports. In the video I took, there are visible barriers between LOD and normal chunks; they're barely visible on land, but very visible in water. Also another big issue: There are persistent holes in the world, which disappear when I go near, then reappear when I go back. It's impossible not to notice them, as you can see straight through the world when they're there....

water textures cutting off

as shown here even with shaders on (which makes it more noticeable) the water textures cut off and become more bland while being too close to the player and isn't smooth which makes it look horrible. any way to fix this that's known?
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Sharing SQLite for server issue.

Hello, I'm running into some trouble getting distant horizons to work how I would like on an Aternos server. I had an idea to preload the world in single player with something like chunky, and then sharing the .SQLite with them so that they can have a farther view distance without having to travel and load chunks on their client. However we are getting an error when loading in, and I think it is either one of two things, either people have built structures on the world, so DH is noticing a disparity between the .SQLite and the world save, or the SQLite is rendered out to 3000 (Blocks i believe is what chunky uses), while the world itself was only loaded out to 1000 (Blocks?), and DH is noticing the difference between that and causing an error. ...
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Rethinking Voxels doesn't seem to work

The requirements are: DH 2.1 + Iris Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21 Sodium 0.5.8+ Iris 1.7.0 - 1.7.3...
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Distant Chunks are shown cut off or not fully loaded.

Is there a reason this is happening? Does the chunk need to be loaded first? Sometimes I have to walk up really close to the chunk before it finally goes away. I have chunky on my server should I try running that? Not sure why it looks like this but any help is appreciated.
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DH 1.21 Won't load LODS

I've tried everything in the #faq-problems-and-fixes and none of them work.

Scratching my head

Used chunky to preload 5000 chunk radius in a singleplayer world, uploaded the world to my dedicated server and the LODs aren't carrying over from the singleplayer world to the identical multiplayer world. Specifically loaded the chunks on my personal machine to cut down on server usage, do I have to load the chunks and LODs on the multiplayer server or should they just carry over since they're identical? Using Chunky, Distant Horizons 2.1.2, Indium, Sodium, Iris, Tectonic and Terralith. Tha...

Why are LOD chunks darker/ less saturated?? And some of the LOD chunks are completely black too.

will post mod list in thread
Solution:
removing starlight worked thank you
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how to fix this light glitch?

anyone know how to fix this?
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There's a gap in the rendering of LODs when I get too close, overdraw prevention is at 0

How do I get the LODs to render closer to the camera so the gaps disappear?
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Guys ive tried multiple mod loaders, multiple mods, and i just cant get it to work

I dont get any error message, it just doest render more than my render distance, can someone please help m i dont understand

Batching World Generator (Features) timed out and terminated

Trying to get DH working in Create Chronicles since there was multiple reports of it working fine, but first thing after adding DH I noticed it did nothing. When I raise the CPU usage for the LOD generation I see my FPS lowering, so the mod is doing something, but I don't see a single LOD rendered. I bring my render distance up to 32, wait a bit, and bring it back down to 12 and view distance shrinks back to 12 so even chunks I generate manually aren't getting LODs. Sometime I'll see the error in the title pop up in the chat. Although the timeout seems to be 180s, this doesn't pop up immediately after 3 minutes, sometimes it's only after douzens of minutes, so it's a bit perplexing. My first instinct is the distant world generation is probably working fine and just timing out sometimes, and the core of the issue is the LODs aren't generating or rendering....

My world immediately crashes when loading up with new DH, Iris and Sodium

Now when beta of Sodium and Iris finally came out I can finally Launch my game and even load up mi world, sorta... Because when I load up my world It crashes. I see only one frame then game lag for 5 seconds and after this the game crashes. I don't know what to do. Here is a video how it looks and also the latest log.

BSL shader world curve only applies to DH chunks and unloads all real chunks

DH nightly build(23.08.24)(NightlyBuild_1.21.1-3875c8c4-2024-08-20T19_16_28-05_00), NeoForge, 1.21.1, Iris shaders, AllTheMods10 latest version (10-0.38)
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How do I turn this "Spectator Mode" thing off?

I was using an auto clicker and it was left clicking and I stepped away from my computer. I come back to my computer and this happened. I've tried removing all mods and it will load a blank world with just the moon and sun. When I remove only the Distant Horizons mod, the same thing happens, loads a blank world with just the moon and sun. I believe the auto clicker clicked something in the settings but I've tried resetting everything and nothing works. Please help. Thank you.
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Game crashes after being in the nether for about a minute

I dont know if its dh causing this but i never had any issues before i installed all these "performance" junk mods to help out dh and dh itself but my game just freezes and closes after being in the nether for a bit
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Chunks Disappearing

Does anyone know how I can fix the issue where my chunks load, but when I move a few blocks away, they disappear and have to load again?

Compatibility with upcoming optimization mod 'Moonrise'

I am working on a new optimization mod for the the dedicated and integrated server called Moonrise, and it includes Starlight. We've already made a couple changes on our end to improve compatibility, but there's one more thing left. As you probably already know, Starlight writes light data in it's own format which causes black LOD chunks. The fix is pretty simple (see attached screenshot), but I'm not sure how to apply it with the complex build setup of DH. I can send jars for testing, but I als...
Solution:
In DH 2.2 we no longer pull in chunk lighting data so this isn’t an issue. We just regenerate the lighting instead.
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