There's a gap in the rendering of LODs when I get too close, overdraw prevention is at 0
How do I get the LODs to render closer to the camera so the gaps disappear?
5 Replies
does this happen when shaders are disabled?
if not look around in your shaderpack's settings for an overdraw setting
Looks a bit off with shaders turned off, but no gap I guess
rejoin the world whenever you disable shaders, lighting breaks otherwise
Ah, ok. Can't find anything for overdraw in the complementary shader settings, maybe I'm missing something
That shader may just not allow to change the overdraw
You can reduce your vanilla RD or change the shader