Batching World Generator (Features) timed out and terminated
Trying to get DH working in Create Chronicles since there was multiple reports of it working fine, but first thing after adding DH I noticed it did nothing. When I raise the CPU usage for the LOD generation I see my FPS lowering, so the mod is doing something, but I don't see a single LOD rendered. I bring my render distance up to 32, wait a bit, and bring it back down to 12 and view distance shrinks back to 12 so even chunks I generate manually aren't getting LODs.
Sometime I'll see the error in the title pop up in the chat. Although the timeout seems to be 180s, this doesn't pop up immediately after 3 minutes, sometimes it's only after douzens of minutes, so it's a bit perplexing.
My first instinct is the distant world generation is probably working fine and just timing out sometimes, and the core of the issue is the LODs aren't generating or rendering.
Specs:
RTX 4090, 32gb DDR5 RAM, AMD 7950X
Game:
16GB allocated
modlist: https://www.curseforge.com/minecraft/modpacks/create-chronicles-bosses-and-beyond (+setting tweak for alex caves)
shaders disabled
forge 47.3.0
minecraft 1.20.1
singleplayer
DH settings:
128 chunks, medium LOD quality, minimal impact LOD generation, version 2.1.2a
CurseForge
Create Chronicles: Bosses and Beyond
Adventure & Automation Modpack blending Create with Exploration, Magic, and Epic Bosses. 800+ Quests | Progression | Custom Recipes
53.7K Downloads | Modpacks
15 Replies
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Install Noisium and Faster Random, these mods optimise world generation code.
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)/logstored
You should send your
latest.log
file to provide additional useful information.
Logs are located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link.yeah i get like 5-9% cpu on minimal and 30-70% on aggressive, so it's doing something, but i don't see anything when i enable wireframe rendering and show world queue
installed noisium, didn't seem to do much, can't seem to find faster random for forge
To use Faster Random on forge you install the fabric version and Syntra connector that allowes you to run most fabric mods on forge
Did you appy the alexscaves fix?
https://discord.com/channels/881614130614767666/1035937813310484540/1175270562382233610
yeah
afaik its just lighting issues
No, it hides all the LODs
Can you send your Alex's caves config for a double check?
icic, but yeah did it as i installed cuz it was mentioned on the modpack page too
I need to go so the only thing I can recommend right now is /binary search
Try a binary search and figure out which mod is causing it.
So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
GL
it totally was alex caves 😅 tried with it disabled and it was working, so i double checked the config and i disabled biome_ambient_light instead of biome_ambient_light_coloring
working like a charm now
thanks a lot!
no problem 😸