Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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some parts of the world rendering in pitch black

I just generated a world and some parts of it seam to load in pitch black, its also a bit random where they appear, I'm not sure what the issue is, I tried flying by there again to regenerate those chunks but it does not seem to work.
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Shader and generation in this image

Bit of an odd question, but for this photo on the mod page, does anyone know what shader it uses, and what terrain generation mod it uses (or if it's just a premade setpiece). I like it, so i'd love to have generation and atmosphere like this in my own world.
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Bug Generation

I'm trying to redefine the world with DH, but there are parts that are black or that simply won't load.
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weird visual glitch with chunks in DH

its only happening in one of my worlds, the rest are fine, ive read through the faq channels and still dont know how to fix it. Help would be appreciated!
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Getting frequent crashes

Hey everyone, im getting frequent crashes, several a day. Im having some real trouble finding out why. Usually it has something to do with "atio6axx.dll+0x15b097". Sadly I dont have a crash report for that, because curseforge only seems to save the one latest crash report and deletes the others. So I thought maybe it might have something to do with my shader (Bliss) so I turned that off, to AFK tonight....
Solution:
the current nightly is not compatible with iris 1.7.3 and below so you would have to get the current nightly build and the dev-builds from sodium and iris from the iris discord for 1.21 to get it working.

LOD Cloud Clipping?

Is this intended, if not how to fix?

Holes, holes, holes! (LOD Issue)

Hey all, I've been struggling to force render the LOD's, in the water mainly. I'm not using C2ME or Chunky, but i am running Noiseum and Tectonic. Most chunks load fine, but the odd one or two in the ocean don't load at all. I want to avoid force updating the chunks, is there a solution for forcing them without placing blocks? I have left this running for hours and it never updates. Any and all help is appreciated, I can provide logs or modlist if needed....
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DH and Bliss Shaders don't want to work together

so ... i have this "error message" DH work alone without Bliss Shader, but when i activate Bliss, DH doesn't want to work anymore help ?...
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LODs super bright/no biome colors

See Image. Also applies to water colors, but i just couldnt find a good spot to grab a screenshot. I'm assuming this is a mod conflict, but i thought it prudent to ask and see if anyone else has had similar problems before i painstakingly troubleshoot every mod in my far-too-long list. The Mod list is attached as a txt. I know supplementaries dynamic trees and create dreams and whatever are incompatible, but disabling them and creating a new world doesn't resolve the issue. turning off shaders a...
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1.20.1 and 1.20.2 crash after approximately 2,5 hours

After the crash the log doesn't contain any error, but before the crash there are multiple errors with the label DH-File Handler Thread I play multiplayer Mods I use: Better Ping Display [Fabric]...

1.20.4 troubleshooting

i'm having trouble installing dh with iris for mc 1.20.4 i get this message i did follow instructions in faq problems and fixes as i have an amd gpu anyway i get this message: """ Incompatible mods found!...

Rendering help

im having a problem redering LODS with my modpack. There are some black spaces in the rendering. From what i understand the problem is often caused by mods, but i dont use any incompatible mods as i can see... Anyone know? Modlist is in the video...
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Beacons

Hi all! I've been trying out beacons in the overnight builds. They seem to work very nice in singeplayer worlds, including with shaders. Unfortunatly they don't seem to work on servers. Is this due to server-rendering limitation or am i doing something wrong?...

compatible with luna client?

Hi I use luna client and am trying to use the horizons mod with it but it doesn’t seem to launch? Is it known to not work with luna + fabric? Thanks in advanced...

Distant horizon's / Bloop shader's issue

The sky is pitch black and does not render lod chunks
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distant horizons doesn't work properly :C

I installed the mod recently, I wanted to log into my server but when I log in the mod it doesn't work, it's as if I didn't have it, I already explored a lot, I checked the list of mods that could be incompatible and so on, but it still doesn't work, can anyone help me?

black blocks when setting transparency to complete

When I set transparency to complete, I start seeing seemingly random black blocks. This happens with shaders and without. Setting transparency to disabled fixes it, but I prefer how complete looks (due to how water looks with shaders). Any ideas to fix this? first screenshot is transparency set to disabled (ignore the disappearing chunks, that's not an issue), the second screenshot is transparency set to complete...
Solution:
Fixed in DH 2.1.3
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Holes in the distance. Some chunks not showing up.

I've pre generated this singleplayer JJthunder to the max world using chunky. The world looks like in the picture. Even if i move to the affected area and then back it still looks like this.
Solution:
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite ...
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performance expectations

Planning on creating a roughly 12000 x 2000 x 12000 block world in world painter. I’ve had success up to 8k x 2k x 8k so far and have been able to render the entire terrain at once after generating all the lod chunks using the distant generator. With that said, I’m worried that ram will become a bottleneck. The worlds take literal days for my pc to generate all the LODs. So, before I try it, has anyone done anything similar? How much ram was needed to be allocated to the Minecraft instance?