Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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distant horizons doesn't work properly :C

I installed the mod recently, I wanted to log into my server but when I log in the mod it doesn't work, it's as if I didn't have it, I already explored a lot, I checked the list of mods that could be incompatible and so on, but it still doesn't work, can anyone help me?

black blocks when setting transparency to complete

When I set transparency to complete, I start seeing seemingly random black blocks. This happens with shaders and without. Setting transparency to disabled fixes it, but I prefer how complete looks (due to how water looks with shaders). Any ideas to fix this? first screenshot is transparency set to disabled (ignore the disappearing chunks, that's not an issue), the second screenshot is transparency set to complete...
Solution:
Fixed in DH 2.1.3
No description

Holes in the distance. Some chunks not showing up.

I've pre generated this singleplayer JJthunder to the max world using chunky. The world looks like in the picture. Even if i move to the affected area and then back it still looks like this.
Solution:
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite ...
No description

performance expectations

Planning on creating a roughly 12000 x 2000 x 12000 block world in world painter. I’ve had success up to 8k x 2k x 8k so far and have been able to render the entire terrain at once after generating all the lod chunks using the distant generator. With that said, I’m worried that ram will become a bottleneck. The worlds take literal days for my pc to generate all the LODs. So, before I try it, has anyone done anything similar? How much ram was needed to be allocated to the Minecraft instance?

1.16.5 - Disabling distant generation, no LODs

Hello, I am trying to understand what is the mod supposed to do with this option disabled? From the description it only generates LODs within render distance, but then wouldn't that mean the mod is not doing anything since the chunks are rendered? I had to disable the setting to avoid a crash with terraforged shortly after loading into a world, issue which has already been reported multiple times on gitlabs. All I see are rendered chunks and beyond that just fog, no LODs....

Multiplayer exploring chunks

Does anyone know any mods or something else to boost flying speed so I can explore as many chunks as possible on my server?

1.20.1 crash / Cannot invoke "it.unimi.dsi.fastutil.longs.LongArrayList.getLong(int)" because "this.

the game crashes a few moments after loading into the world (singleplayer) i have already generated the world with chunky on a server and downloaded it to singleplayer, have been generating LODs for a few hours now on 4092 distance, medium quality and i have paid for the whole cpu preset its been generating just fine, sql file is around 900mb with no swiss cheese or any errors in chat but now crashes soon after i load the world...
Solution:
seems somehow related to modernfix #466, removing modernfix fixes the crash

Does distant generate save the terrain or just the lod files?

Hey, I read somewhere that using Distant Generation wont actually save the world and just the lods, but I keep seeing people say that there is no need to use a pregen mod and to just use the Distant Generator. If I want some of the world to already be generator for a server do I use a pregen mod or will Distant Generation do all the work?
Solution:
Distant Generation won't save chunks, it will only save the LODs. Most people don't need the chunks, so its often recommended to not use pregen mods, as they can cause issues. If you need the chunks, just use a pregen mod and set Distant Generation to Pre Existing Chunks only...

Modded dimensions share LOD with overworld on multiplayer servers

im having an issue where two different mods, Advance mining dimension and Lost cities mod, use the overworld LOD. how can i correct this?

Crash if i create my World

Hello, everytime if i try to create a SP World with DH many other Mods, My game crashed because of "Biomes o Plenty" biomes
Solution:
I found the mod that caused the crash. "Cyclic" Modlink: https://www.curseforge.com/minecraft/mc-mods/cyclic crash log: https://mclo.gs/SDDqfcn...
No description

Having issues after world gen

I'm having issues after letting LOD's generate to completion on 400 DH Settings. As it was all loading I had relatively stable framerates averaging at around 40-60 FPS, but now that it's all done whenever I try to get down low to the ground and move around or move my mouse, the game freezes for a few seconds before unfreezing and acting as if nothing was ever wrong. This happens even after trying to reload into the world at ground level as opposed to high up where I was AFK to generate the LOD's and I'm not sure how to fix it considering my game runs way more fine as it's generating 400 chunks out, but it decides to die out on me when it's finished and I try moving around....

Lods dont generate no matter what i do.

I have tried going thrue the problems and fixes, youtube tutorial, using chunky to pregenerate the chunks, set on lowest settings, waited a few hours to see some kind of progress, nothing. I have made it work previously, but not with this many mods (About 371) So now im asking for help on how to get it to work. One of my main questions is if theres a limit on mods where DH just stops working, i added DH to a modified version of Better Minecraft 4 (Forge, 1.20.1) (With Create and replacing Biomes'o'plenty with Terralith)...
No description

Aternos 1.21 Forge

I want to use Distant Horizons on my Aternos server since its free render distance limit is 10. I'm using forge for that server, and I can't find a 1.21 ver of the mod for Forge. Do I have to use Fabric / Neo, or do other versions work too? I'm very new to modding & am extremely confused. Pls let me know, sorry if this is a dumb question

DH for a minecraft server?

Looking to start a miencraft server, will DH work on server if it is a client side mod

Overlap from one world to new one on server

Hello all, I'm running DH on a server and what seems to be the save (loaded chunks of most of the map) from a previous world I have (on the same server, i created a new world) is appearing in the new one I'm playing, so an overlap of sorts. How to fix this? Is this common? Thanks in advance

Should i move in my world to load chunks ?

I'm creating a world right now. Should i wait at the spawn that chunks load or should i move around, when i move around with chuck loading most of the times i got some corrupt load loading or transparent chunks.....
Solution:
Might as well wait

how do I add the server side plugin and where can I find it

(is there another way to use chunks rendered on an identical world in singleplayer for a server)

Tick Freezing will be the death of me

With distant generation turned on, at any level, minimal for IPFWCPU, I will get tick freezes every few minutes just walking around, and every few seconds when doing something important like fighting or mining. This isn't a small modpack, (232 without libraries/dependencies) but I don't have a crappy PC either. Ryzen 9 5900x, am4 mobo, 3080 that im upgrading to a 3090 in two days, 32GB of RAM, 16 of which is allocated to MC. I went through a deleted mods 1 by 1 starting with structure mods, and it's either caused by Alex Cave's (yes I did the fix in FAQ) or structory because it seems to add an absurd amount of little structures. Stutters have all but vanished entirely. Is this something that anyone else is experiencing? SIde note, I've been so focused on not freezing that I haven't even taken time to decide how I want the LODs to look. I have default settings on DH rn, what should I change and where to have a (somewhat) smooth experience that looks good (no holes in teh floor). I do not use Shaders, I feel like im just asking for hurt....