Overdraw issue? Terrain gap...
Hi all,
Having an issue where the distance between vanilla and DH support doesn't seem to be aligned.
This isn't chunk loading speed related, this terrain never appears even if I stand still for a long period of time.
Can anyone advise as to what I am doing wrong?
Using DH supported shaders as per git
Solution:Jump to solution
if you are playing on a server make sure your RD is smaller or equal to the servers RD
4 Replies
SS 1 is Complementary Unbound 5.2.2
SS2 is BSL 8.2.09
SS3 Vanilla
Solution
if you are playing on a server make sure your RD is smaller or equal to the servers RD
IDK if the shaders you use allow for overdraw tuning, but for vanilla you can change the overdraw in DH settings
(shaders override it, so look in shader's settings)
this makes sense, didnt think of this - beleive my RD currently exceeds
I will test with the server owner and report back
Seems this is the solution, needs tuning our side, as the server RD is somewhere around 10 chunks lmao
thanks for the assist