has anyone got this error?
The game crashed whilst exception in server tick loop
Error: java.lang.RuntimeException: java.sql.SQLException: Unable to get repo with connection string [jdbc:sqlite:E:\New folder (4)\Instances\fun\saves\New World\data/DistantHorizons.sqlite]...
Not all LODs are loading
Only a small fraction of the LODs are loading. This is on a multiplayer server, and I have explored the chunks. This happens with or without shaders. Below are examples. My modlist will be posted below in a moment.
DH only loads already visited chunks even though I play singleplayer
Solution:
If it feels like LoD generation with
Distant Generator
is too slow:
Install Noisium and Faster Random, these mods optimise world generation code.
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
...clear LOD's
when I'm looking down from this hill I'm seeing clear chunks. this is only with shaders, however it doesn't matter what shaders I'm using, BSL, complementary, etc its al giving me this weird clear looking lod and its kinda annoying.
Solution:
There is an unofficial Lithium port for forge
GPU is crashing entirely
When I enter my SP world, after about 4 seconds my gpu crashes and restarts, causing a blackout on all my monitors and bugging other things like my browser bloating my memory. Here is the error log the console provided: https://mclo.gs/uSXrfJS
Crashes every time i attempt configuration
Total new here to minecraft modding, I have only Forge, Neoforge, Teralith and DH installed but i get below crash log when attempting configuration settings:
The game crashed whilst mouseclicked event handler
Error: java.lang.AbstractMethodError: Receiver class com.seibel.distanthorizons.neoforge.NeoforgeMain$$Lambda/0x00000001012020a0 does not define or inherit an implementation of the resolved method 'abstract net.minecraft.client.gui.screens.Screen createScreen(net.neoforged.fml.ModContainer, net.minecraft.client.gui.screens.Screen)' of interface net.neoforged.neoforge.client.gui.IConfigScreenFactory.
...
distant chunks are weird
Chunks in the distant are partly transparent for me any way to fix?
Bliss shaders, latest versions of all mods...
Clear Mountain Sides?
Mostly visible around the sides of mountains, the world generation becomes see through. If I increase my render distance to 20+ (I normally play at 12) it covers the clear chunks and resolves the problem, but tanks my fps (due to shaders and higher render distance). I am using BSL shaders and a lot of mods (most of them should be irrelevant to this issue). Is there a way to bring the LOD rendering closer to my character, or any other way to fix this issue? I can list installed mods if needed, th...
Question
Is distant horizon still in-testing and is it safe to use for PC (Like it wont overheat my cpu,gpu,ram, etc)
crashing on startup as soon as i added dh to my modpack with no clear solution
i just added distant horizons to my modpack and it started crashing on startup with this being the last and seemingly only evident reason as to why in the logs each time, and i dont it understand at all. even if i disable distant horizons in the pack it still crashes on startup with this same message. any ideas? did i miss something in the faq?
Dont know what mods are causing black LOD's
in the faq-problems-and-fixes they say that with this bug: Q: The LOD chunks are totally black, help!
A: This is generally caused by a mod that messes with the light map. Removing said mod should fix the problem.
they say that if you remove the ''said mods'' it should work but after I've deleted the only mod that was incompatible in my modpack, suplementaries, it still giving me the black LOD's. I hope someone has the solution so I can fully enjoy DH again....
Solution:
You will either have to update or regenerate the LODs for these chunks after removing the incompatible mod.
You can update them by breaking/placing a block in them.
You can regenerate them by deleting these files:...
Pre-existing chunks feature generation.
I'm attempting to get feature generation for existing chunks generated with the surface generator using the pre-existing chunks only generator. It seems to only generate features for about 1 chunk outside my render distance before continuing with some unfinished groups of chunks in the distance. How would I get feature generation to replace chunks already generated with surface generation?
Solution:
You would have to either delete the LODs for those chunks or go to every single one of them and update them by hand
Immersive portals + DH = No DH Fog 1.19.2
Any solution for this outcome? I saw a lot of posts about fog and such, but I havnt seen any correlated to this mod combo. Enabling Fog on and off within DH settings does nothing. No fog is visible except vanilla fog.
does anyone know how to fix this?
trying to use this mod on 1.21.1 but for some reason i cant find an updated or unstable build of iris and i have the newest DH build afaik, cant figure it out
immersive portals + DH 1.19.2 and modpack
Running with this modpack I appear to have a conflict. Anyone know any common incompatibilities with these mods?
Solution:
nvm It seems the conflict is unrelated to DH, so I will close this thread
DH incompatible with Iris
As shown in the image. Using the latest version of DH and the latest version of Iris. Incompatible and won't launch.
Solution:
And DH should update to 2.2 in a week, so 1.21.1 support will also be released
how to reload chunk
so i destroyed a floating island from terralith but the LOD wont update anyone can help ?
thanks in advance...
I'm new to modding and confused on this.
I have Iris and distant horizons and the versions should match but they arent, which one do i change?
How do I reset the chunk generation queue? It seems to be stuck but not actually be doing anything.
My cpu is at 15%, and my server's is at 21 percent. Ive pregenerated about a 300*300 chunk area with the distant horizons mod disabled while playing with the client side mod on, so I was generating some LODs for chunks client side in that time. Now that Ive turned the serverside mod on again, the queued chunks are still marked red but they aren't actually being generated.