GPU is crashing entirely
When I enter my SP world, after about 4 seconds my gpu crashes and restarts, causing a blackout on all my monitors and bugging other things like my browser bloating my memory. Here is the error log the console provided: https://mclo.gs/uSXrfJS
23 Replies
The first few lines mentioned u run out of memory so try reducing the amount of memory allocated to Minecraft
Try using the current nightly
Some memory leaks have been fixed some time ago
min is 2GB and max is 8GB
this was never happening until recently
the log was filling up with errors relating to structure placements, could be from a dungeon mod I disabled after generating parts of the world maybe?
if it keeps happening, begin disabling mods until it stops crashing or until DH is the last mod left
Make the min 512mb
Xms512M or smth
This is called a GPU hang and reset, it happens to any GPU from any manufacturer when windows doesn’t hear back from the GPU in four seconds, windows disconnects it from power and powers it back on
Discovered this while programming a custom game engine, iGPUs would do this and would cause the swap chain to break
yeah, idk what was wrong with that world but it was killed by DH because of some sort of feature placement bug
started new world and it's going fine
nvm
it's a constant stream
You could always try to see what happens if you delete the distant horizons data for that world to allow it to refresh it all
i did, it didn't change anything
That’s no good
this stream is unrelated to DH i think actually
it's the game panicking at me using extra mouse buttons
Well, you know what they say: debug logs are only as good as their messages are
Imagine if it was just FileName:LineNumber: VariableValue
considering this current build of DH doesn't let you delete worlds until a restart, I've written it off as the black sheep of versions
yup, just getting this error over and over with different coords
ive discovered the issue
Yung's better mineshafts is causing it
Most Yungs mods cause this
And most other structure mods
this is the first time for me and I use plenty of custom structures like DnT
I knew it was something related to badlands because it only happened there. Since that biome has lots of elevated exposed shafts normally, maybe YUNG's mineshafts dont account for that?
Youg's does not account for multithreaded world gen
If you set the world generation threads to 1 it should be fixed
Having the same issue in terms of the massive log
Is there a way to just turn off thsoe errors?
because even just puttin gen thread to 1 didn't work
You can try turning off logging in DH settings