Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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help-me

bug-report

how to reload chunk

so i destroyed a floating island from terralith but the LOD wont update anyone can help ? thanks in advance...
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I'm new to modding and confused on this.

I have Iris and distant horizons and the versions should match but they arent, which one do i change?

How do I reset the chunk generation queue? It seems to be stuck but not actually be doing anything.

My cpu is at 15%, and my server's is at 21 percent. Ive pregenerated about a 300*300 chunk area with the distant horizons mod disabled while playing with the client side mod on, so I was generating some LODs for chunks client side in that time. Now that Ive turned the serverside mod on again, the queued chunks are still marked red but they aren't actually being generated.
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Distant holes

Getting lots of holes in the distance. Not using any pregenerator, just letting DH run on it's own
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gap between actual render and distant horizons render

there is a void between the actual render and the distant horizons render
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afterimages or something?

I believe its the LODs leading to a weird infinite array of distant mountiains and such. Im running bliss shaders and DH on 1.20.1
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minecraft not showing chunks outside my reder distance with any shader i put on

ive tried compatible and incompatible ones and both dont work, only when i turn off all my shaders will it work. ive also tried 2 distant horizons mods. ive also tried swapping out optifine with stuff like oculus. so idk what else to try tbh to make it work. im in 1.16.5 and ive tried both of the available versions
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Iris Compatabiltiy 1.21

So, is there a current compatible build for DH and Iris on 1.21? As I understand it, Iris installs for 1.21.1, whilst DH installs for 1.21, and these do not work together. At least, they are not for me.

The newest version of Distant Horizons appears to be incompatible with Iris.

I got this error message when trying to launch Minecraft with both Iris and Distant Horizons installed. Both work fine on their own. I'm using Modrinth to launch the game and my mod loader is Fabric....
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DH won't expend the rendering boarder

Dh won't load new chuncks as advitised. I've tried everything mentioned in faq can someone help me?...
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DH doesn’t work say my pc is low memory + how to use shaders with Modrinth?

Im trying to get DH working on modrinth but the chunks don’t load that far. It says I have low memory and might cause stuttering or an fps drop but it just doesn’t work.. im having trouble with shaders too the option just doesn’t show up? Is there a way to have optifine with fabric and modrinth and all that? any mod recommendations which wont conflict and look cool wld be awesome too ...

Vivecraft and distant horizons not working fine

Helloo, Im trying to play vivecraft using distant horizons from the version 1.20.4 and it look at the distance like if it where hand drawed haha, does anyone knows what am I missing? it happens with and without shaders (ComplementaryUnbound shaders) It seems that it happens even if im playing without the VR Thanks a lot for helping me...
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water bug

the water png seems to be just chilling on my screen, photon shader btw
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i dont underestand nothing and i get frustated

My English is not very good, first notice, but basically I have made a "mod pack" with forge, in version 1.20.1 and using the complementary main shaders. I have followed the steps in this video(https://www.youtube.com/watch?v=zIjGM18qsNM), the problem is that even so the only thing that changes is the fog, they do not load more than 32 chunks, so the mod never works or at least I do not understand how to make it work, thank you very much for your time. :distanthorizons:🌸 (left off and right on )...
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White cubes with default textures

No mods, default textures, closed and reopened minecraft. MC 1.20.6. In a server. NeoForge. Doesn't crash, just shows white blocks over where LOD stuff should be.

iris and fabric versions for minecraft 1.21.1

the faq is saying that DH 2.2 + can work with minecraft 1.21.1 with some bleeding edge versions of iris and everything else but when i try to use the universal jar installer for iris and fabric it gives me older versions. how do i get newer iris and fabric that will work?

i used better trees mod with DH and my game looks like this

i disabled the better trees mod and it works outside my started area/or where i didnt go yet the only thing is that i have to see trees like that infront of my base anyone knows how to fix this?...
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Is there a way to load the chunks on a server without having to fly around

Im playing all the mods 9 on pebblehost but because its multiplayer I have to fly around to all the different chunks in order to load them in. I was wondering if there was any way to use a command or something to load the chunks in so i dont have to fly around?

Stuttering on latest nightly + Iris&Sodium forge alpha 3

https://youtu.be/5fVlDGYnJP0 Any ideas/ways to debug? That didn't happen before I updated to the Iris and Sodium forge alpha. Spark client and server profiles say nothing, GPU util is at 50-60%, CPU is at 40 I even got 3-5 second stutters but now they are less violent, maybe because i increased thread count (The world is pregenerated)...

Trying to get DH to work with a Valhelsia 6 Server

I set Alex Caves biome_ambient_light_coloring to false and got the lod chunks to at least show up, but they seem to fade into transparency near the edge of the real chunk border. I am also running Complementary Unbound 5.2.2. Any help or insight on how to fix this would be appreciated. Thank You!
Solution:
Either your RD is higher then server’s RD or your shader has broken overdraw prevention or vanilla chunks did not load in time
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