Trying to get DH to work with a Valhelsia 6 Server

I set Alex Caves biome_ambient_light_coloring to false and got the lod chunks to at least show up, but they seem to fade into transparency near the edge of the real chunk border. I am also running Complementary Unbound 5.2.2. Any help or insight on how to fix this would be appreciated. Thank You!
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Solution:
Either your RD is higher then server’s RD or your shader has broken overdraw prevention or vanilla chunks did not load in time
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6 Replies
Puhpine
Puhpine4mo ago
What is your vanilla render distance?
Miki_P98
Miki_P984mo ago
That is overdraw prevention
Solution
Miki_P98
Miki_P984mo ago
Either your RD is higher then server’s RD or your shader has broken overdraw prevention or vanilla chunks did not load in time
Miki_P98
Miki_P984mo ago
This hole should be filled with vanilla chunks already so it is not a DH issue
NumeralJet2
NumeralJet2OP4mo ago
Yeah my personal render distance is 18 and the server is 7 I think So I should just try to turn down my render distance to match the server maximum? Turned down my render distance and it works fine now Now I just have to figure out a good way to preload chunks for myself on my friends server
NumeralJet2
NumeralJet2OP4mo ago
Thank you guys, Ill mark this as solved
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