Trying to get DH to work with a Valhelsia 6 Server
I set Alex Caves biome_ambient_light_coloring to false and got the lod chunks to at least show up, but they seem to fade into transparency near the edge of the real chunk border. I am also running Complementary Unbound 5.2.2. Any help or insight on how to fix this would be appreciated. Thank You!
Solution:Jump to solution
Either your RD is higher then server’s RD or your shader has broken overdraw prevention or vanilla chunks did not load in time
6 Replies
What is your vanilla render distance?
That is overdraw prevention
Solution
Either your RD is higher then server’s RD or your shader has broken overdraw prevention or vanilla chunks did not load in time
This hole should be filled with vanilla chunks already so it is not a DH issue
Yeah my personal render distance is 18 and the server is 7 I think
So I should just try to turn down my render distance to match the server maximum?
Turned down my render distance and it works fine now
Now I just have to figure out a good way to preload chunks for myself on my friends server
Thank you guys, Ill mark this as solved