Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Is there a way to load the chunks on a server without having to fly around

Im playing all the mods 9 on pebblehost but because its multiplayer I have to fly around to all the different chunks in order to load them in. I was wondering if there was any way to use a command or something to load the chunks in so i dont have to fly around?

Stuttering on latest nightly + Iris&Sodium forge alpha 3

https://youtu.be/5fVlDGYnJP0 Any ideas/ways to debug? That didn't happen before I updated to the Iris and Sodium forge alpha. Spark client and server profiles say nothing, GPU util is at 50-60%, CPU is at 40 I even got 3-5 second stutters but now they are less violent, maybe because i increased thread count (The world is pregenerated)...

Trying to get DH to work with a Valhelsia 6 Server

I set Alex Caves biome_ambient_light_coloring to false and got the lod chunks to at least show up, but they seem to fade into transparency near the edge of the real chunk border. I am also running Complementary Unbound 5.2.2. Any help or insight on how to fix this would be appreciated. Thank You!
Solution:
Either your RD is higher then server’s RD or your shader has broken overdraw prevention or vanilla chunks did not load in time
No description

Any way to merge .sqlite files?

Hey, I've been playing on a server for some time, then I changed server name on my multiplayer servers list and I didn't realize it abandoned previous files and started generating new LODs :BRUH: is there a way I can merge two .sqlite files with already explored terrains into one file?

it seems that job "#7591553431: build: [1.21]" has version "1.20.1"

Not sure if this is the right place to post, but it seems that job "#7591553431: build: [1.21]" has version "1.20.1". This is probably not the desired file.
No description

1.21 instantly crashing if no shaders are on

hi! i love dh! however, i haven't been able to get it working on 2.1.2 alpha for 1.21. i initially tried distantly optimized and it loaded with a shader active, however when i turned the shader off, it crashes instantly. i also tested this with regular 1.21 with ONLY distant horizons installed. i'm on linux, using a 7840u with igpu, and i checked all the faqs and nothing works. if i missed something please let me know! i'm attaching an error log

How can I start with distant horizons on forge?

Im not really sure where to begin setting up distant horizons for 1.20.1, specifically im looking for help on how to optimize the loading. I have seen some mods being recommended like c2m engine, chunky and noisium to speed things up but im sure theres also other mods im not aware of that you guys know, and i also dont know how to configure these mods and use them, for example chunky.

Random Crashes w/o A Crash Log/Report

I keep crashing in my world without a crash log to read. This only happens to me while playing on a hosted world using Essential. This may be a bug with them, but I'm posting here first in case it's a parity issue or something like that. Mods pictured below. I'm also running from the Modrinth launcher.

Distant Chunks not fully loading

Would there be a way to check why my distant chunks are not loading it seems I am getting a partial distant chunk load but then it just stops at a certain distance and my CPU load is lower.
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Mod Support - distant chunks not loading

Longshot but anyone see an incompatiable mod? I am in a multiplayer server with this mods both the same on client and server side with only me in the server. I was able to using distant horizons with just Iris and sodium but once I put my other mods back in for my server I can no longer load farther chunks, but DH says it is running in the server chat. Here is a list of the mods I am using if that helps: 1. AmbientSounds_NEOFORGE_v6.0.4_mc1.21 2. appleskin-neoforge-mc1.21-3.0.5 3. balm-neoforge-1.21-1.0.14-all...
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Low GPU/CPU usage with low fps

I am running Iris with nightly build of DH. When I first load in I am averaging a high fps but as more and more chunks load in I slowly decrease and will then sit around 15 fps. I have a screenshot of my usage and have already tried to increase ram allocation to Minecraft to no avail. Any ideas on how to fix this?...
Solution:
Thank you to at @Puhpine (GMT +2) : "This is an iris issue, where it is spamming errors when no shaders are loaded. Try running a shader" This fixed my issue...
No description

VRAM Issues 1.21

Hello Kings, I have set up a DH install on my new rig ft an R7 7800x3D and GTX 4070 TI with various optimization mods, sodium, nvidium, memleakfix etc., can post full mod list shortly. My system is struggling compared to my old rig w/ R5 5600 and GTX 1080 on similar settings, 128 LOD distance and medium quality. My VRAM usage will slowly climb to my GPU's full 12gb while I'm playing and then begin to stutter heavily. Generating new chunks or not, doesn't seem to make a difference. This is on my private multiplayer server...

DH crashing on 1.21

I run on Fabric, .jar says it should be good for neoforge and fabric 1.21 Cant tell what the issue is...
No description

Does DH still build LODs when both rendering and distant generation is disabled?

I had both off, so that I could pregen with chunky but it apparently still made LODs (completely broken ones of course).
Solution:
when a chunk is created dh will notice that and build an lod

Outdated LOD chunks not matching new terrain generation.

(I’m using DH 1.20.1 Alpha 2.1.2) I have a world with a lot of LOD chunks that haven’t actually been visited (these chunks were rendered with Terralith, Regions Unexplored, and Biomes O’Plenty installed), and I want to add a new mod that will greatly affect terrain generation (Oh The Biomes We’ve Gone). I also changed the size of biomes in Terrablender. The chunks Distant Horizons generated before stay the same, until I actually go to them in person, only then will they update. My question is, i...
Solution:
Only way to have them updated without visiting the chunks is to regenerate them

DH Crashing with Sodium and Indium 1.21.1 Mac M1

DH 2.1.3-a-dev-1.21.1 Sodium 0.5.11 Indium 1.0.34 When I launch DH alone, it works as expected with moderate performance. I want to increase the performance, but adding Sodium crashes the game on launch which is an expected error. I added Indium to fix this, however the game now exits on world load (At 100% load screen) with no crash report. It just disappears. My best guess at the moment is a problem with OpenGL or other performance related issues. Not sure how I can go about debugging or fixing it though, would appreciate any help....

Server-side version installed, but wont render LODs

[15Aug2024 00:38:51.320] [Netty Server IO #1/ERROR] [loaderCommon.neoforge.com.seibel.distanthorizons.common.AbstractPluginPacketSender/]: Failed to encode message java.lang.RuntimeException: io.netty.util.IllegalReferenceCountException: refCnt: 0, decrement: 1 tried on both 1.21.1 and 1.21 neoforge version 21.1.8 and 21.0.167 respectively and still get the same error....

Question about shader compatibility, specifically in servers with the mod clientside only

I'm having an issue where some shaders, BSL and Bliss, make distant horizons stop working on servers (yes I know you have to load chunks beforehand) but some other shaders do work on servers, like aurora. Is this simply an issue of some shaders being specifically incompatible with distant horizons on servers while they work in singleplayer?
BSL

Iris with server-side fork

So, I've been using DH for a good bit and it's been working well with the Iris shaders I have. No issues there. I have a server set up with my friends and wanted to get the server-side fork set up so I can have DH work properly on the server. However, when I try using the server-side support fork (found on the gitlab wiki) fabric gets mad and tells me Iris is incompatible with DH. Is it just not possible to use shaders with the server-side fork at all? That seems weird to me as Iris has been wor...
Solution:
You need the iris and sodium beta versions, which can be found in the iris discord

Iris + Sodium + Distant Horizons only 2-4 fps

hello guys, i wonder if it is normal that I have only 2-4 fps in minecraft with iris-neoforge-1.8.0-snapshot + sodium-neoforge-0.6.0-alpha.3+mc1.21 + mc1.21-local + DistantHorizons-neoforge-2.1.3-a-dev-1.21. With 5600x 3080 32gb ram, 12gb allocated. If not normal, any solution? I am using default setting and no shader pack applied. Here is the log link: https://mclo.gs/sZv1mHx ...