Iris + Sodium + Distant Horizons only 2-4 fps
hello guys, i wonder if it is normal that I have only 2-4 fps in minecraft with iris-neoforge-1.8.0-snapshot + sodium-neoforge-0.6.0-alpha.3+mc1.21 + mc1.21-local + DistantHorizons-neoforge-2.1.3-a-dev-1.21. With 5600x 3080 32gb ram, 12gb allocated. If not normal, any solution?
I am using default setting and no shader pack applied.
Here is the log link: https://mclo.gs/sZv1mHx
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File size limit?
I am trying to create a map file for the build server I play on, I have tried to do this twice now and it seems that as soon as I get near 2gb file size it fails somehow and I no longer see any of the LOD terrain. The image is what I am seeing but there should be terrain far beyond what is shown. MC version 1.20.1, DH version 2.1.2-a, Iris 1.7.2 Sodium 0.5.11
faster chunk generation with aggresive than paid for whole cpu?
Why is it like that my cpu is i3 12100f
Clarity on multiplayer servers, Chunky, DH server fork
I'm hosting a dedicated server, it does not currently have the DH server fork mod. Trying to understand the ins and outs and make sure everything's stable and working before I invite friends.
Chunky + DH Client-side:
I understand you must visit the chunks in a server for your client-side DH to generate LODs. A few YouTube vids mentioned you could use Chunky, but a successful Chunky task doesn't seem to prompt my DH to do anything. Am I misunderstanding something?
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Distant Horizons takes forever
I have the mod and everything works (eventually) it just takes forever to load chunks, any idea on how I can fix this???
This keeps spamming my chat and logs on a world I downloaded from PlanetMinecraft
For context, the map is Future City 5.2.
I'm playing on 1.21.
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[09:14:20] [DH-World Gen Thread[0]/INFO]:
[System] [CHAT] [Distant Horizons] §4§l§uERROR:§r Distant Horizons: Recoverable errors when loading section [-108, 3, 60]: (Unknown registry key in ResourceKey[minecraft:root / minecraft:block]: minecraft:grass -> using default)...
border of unrendered chunks underground
So basically chunks ive already been in on the surface are not rendering underground, and it seems to be on the border between vanilla and dh rendering as i can see caves behind them often
Distant horizons chunks wont load
ive tried everything i have constant stutter while playing and i though dh would be a fix to this but it literally causes more stuttering and the chunks wont even load
i have the following mods
sodium
chunky...
Today my DH updated and its asking for a non existing Iris Mod version.
I loaded my world today and the DH asked for an automatic update, I said yes and reloaded my game, now Fabric its sending an error log saying that DH is not compatible with any version of Iris 1.7.4 or below, and any version of Iris after 1.7.3 doesnt exist, how can I fix that so I can play with shaders and DH? (Im using DH 2.1.3 a-Dev version)
Can we reset the LOD queue in the server?
Traveled alot in the server and generated a lot of chunks. DH slowly generates the LOD's but is there a way I can reset the task queue ?
Weird glitch when using a shader pack (bliss)
Sometimes blocks that I look at appear in the sky whenever I move my camera.
Help
Hey Guys! Im having an issue with the mod when playing on a LAN server with friends. We are playing a custom modpack i made, but distant horizon only works for me, and not my friends on a LAN server. anyone know? im using the latest release and dont have any conflicting mods as im aware of
iris+DH+shader
I want to know which version of iris and DH do you use now to agree with shader,are both iris and DH are dev or alpha, I have been using them(both are dev) for 3 months, And now I want to update them
Crash NullPointerException
Not exactly sure if it is Distant Horizons that is causing the crash but it seems to be one of the possible items.
Wondering if Enhanced Block Entities and Entity Culling are compatible.
They arn't on the list in FAQ currently.
I was getting more errors in chat but it seems removing another mod fixed the issue but weirdly I get alot of errors with the minimal amount of mods to run DH. Though not a crash.
This only seems to happen in my single player the save file is about 10 years old but its never been modded other then perhaps some changes so new chunks don't change the bedrock Hight...
Dying in Nether/End disables LOD in overworld
im on the 2.1.3 version for servers on fabric 1.20.1, and I noticed that if i die in the nether or the end, upon respawning in the overworld the LOD dont load anymore and i need to leave and rejoin for them to appear again. I couldnt find any related post in here, so I was wondering if it was a known bug and if theres a fix. Thanks in advance!
Skybox bug
Why does this happen in singleplayer when DH is enabled (although it works fine on servers?)
dawn craft with DH
so trying to use DH with dawn craft and it just isn’t loading chunks beyond what my render distance is set at, any ideas?
Gap between LODs and regular chunks
Anyone know if there are some settings I need to change to avoid this
Solution:
oh u gotta increase chunk loading threads in sodium/embeddium performance settings then
LOD building question
I use WorldPainter to make my maps. What I'd like DH to do is build LODs based on the region files which currently exist, aka the exported WorldPainter map, without creating more LODs outside of the exported area.
As far as I can see, you can only set it to build LODs within your render distance or outside it.
I'm looking for a way to build outside my render distance but only for regions already generated in .mca files so it doesn't make LODs of vanilla Minecraft unless I purposely enter it....
Solution:
Try setting generation mode to pre-existing only