Gap between LODs and regular chunks
Anyone know if there are some settings I need to change to avoid this
Solution:Jump to solution
oh u gotta increase chunk loading threads in sodium/embeddium performance settings then
11 Replies
Sometimes the LODs unload too early and things like mountains are loaded weirdly so I can see the caves inside
This happens because vanilla chunks don't load in time
The easiest way to solve it is to lower your vanilla render distance
vanilla chunks dont seem to be able to load
at least not quickly enough
for the LODs to unload lol
u can decrease overdraw prevention in DH settings OR increase chunk threads in sodium/embeddium settings
or yeah this here, unless if u dont want seeing only 8 chunks far lol
Do you know why that is
Ok I'll try that
Vanilla chunk loading simply can't keep up
Note that shaders overwrite overdraw prevention
OH
DIDNT KNOW THAT
THX MAN
Solution
oh u gotta increase chunk loading threads in sodium/embeddium performance settings then
or lower vanilla render distance
Ah ok
Np lol
I turned it up to 8 threads I'll test now
That seemed to work
Thanks