Question about shader compatibility, specifically in servers with the mod clientside only
I'm having an issue where some shaders, BSL and Bliss, make distant horizons stop working on servers (yes I know you have to load chunks beforehand) but some other shaders do work on servers, like aurora. Is this simply an issue of some shaders being specifically incompatible with distant horizons on servers while they work in singleplayer?
13 Replies
If a shader works in singleplayer, it should also work in multiplayer. Maybe you're looking at blisses fog? Which can be quite dense
Try reducing the fog a bit in blisses settings
Ive tried reducing the fog, but the most I can get is this weird effect of distant horizons working but only for super far chunks, with basically a ring of unloaded chunks inbetween
Can you share a photo of that?
yeah wait a second
I can grab a better picture with a file of preloaded lods I found on the forums
Ah I see
That's overdraw prevention
What is your vanilla render distance at?
32
Try 8
alright
its working now
is overdraw prevention a shader setting or a DH setting?
nvm found it
When you're not using shader it's a dh setting. When you are using a shader it's a shader setting, because the shader overwrites it
thanks for the help
Np!