Question about shader compatibility, specifically in servers with the mod clientside only

I'm having an issue where some shaders, BSL and Bliss, make distant horizons stop working on servers (yes I know you have to load chunks beforehand) but some other shaders do work on servers, like aurora. Is this simply an issue of some shaders being specifically incompatible with distant horizons on servers while they work in singleplayer?
BSL
Aurora
Only mods installed
13 Replies
Puhpine
Puhpine3mo ago
If a shader works in singleplayer, it should also work in multiplayer. Maybe you're looking at blisses fog? Which can be quite dense Try reducing the fog a bit in blisses settings
h.
h.3mo ago
Ive tried reducing the fog, but the most I can get is this weird effect of distant horizons working but only for super far chunks, with basically a ring of unloaded chunks inbetween
Puhpine
Puhpine3mo ago
Can you share a photo of that?
h.
h.3mo ago
yeah wait a second
h.
h.3mo ago
No description
h.
h.3mo ago
I can grab a better picture with a file of preloaded lods I found on the forums
Puhpine
Puhpine3mo ago
Ah I see That's overdraw prevention What is your vanilla render distance at?
h.
h.3mo ago
32
Puhpine
Puhpine3mo ago
Try 8
h.
h.3mo ago
alright its working now is overdraw prevention a shader setting or a DH setting? nvm found it
Puhpine
Puhpine3mo ago
When you're not using shader it's a dh setting. When you are using a shader it's a shader setting, because the shader overwrites it
h.
h.3mo ago
thanks for the help
Puhpine
Puhpine3mo ago
Np!
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