Outdated LOD chunks not matching new terrain generation.
(I’m using DH 1.20.1 Alpha 2.1.2) I have a world with a lot of LOD chunks that haven’t actually been visited (these chunks were rendered with Terralith, Regions Unexplored, and Biomes O’Plenty installed), and I want to add a new mod that will greatly affect terrain generation (Oh The Biomes We’ve Gone). I also changed the size of biomes in Terrablender. The chunks Distant Horizons generated before stay the same, until I actually go to them in person, only then will they update. My question is, is there any way to update the LOD chunks to match the new terrain without having to physically go to them?
Solution:Jump to solution
Only way to have them updated without visiting the chunks is to regenerate them
6 Replies
Solution
Only way to have them updated without visiting the chunks is to regenerate them
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
How do I do that?
You can delete LODs by deleting the files at the locations Miki sent
Thanks for the advice, there are a few visual bugs but other than that it works.