Outdated LOD chunks not matching new terrain generation.

(I’m using DH 1.20.1 Alpha 2.1.2) I have a world with a lot of LOD chunks that haven’t actually been visited (these chunks were rendered with Terralith, Regions Unexplored, and Biomes O’Plenty installed), and I want to add a new mod that will greatly affect terrain generation (Oh The Biomes We’ve Gone). I also changed the size of biomes in Terrablender. The chunks Distant Horizons generated before stay the same, until I actually go to them in person, only then will they update. My question is, is there any way to update the LOD chunks to match the new terrain without having to physically go to them?
Solution:
Only way to have them updated without visiting the chunks is to regenerate them
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6 Replies
Solution
majo24
majo244mo ago
Only way to have them updated without visiting the chunks is to regenerate them
Miki_P98
Miki_P984mo ago
/lodstored
YAGPDB.xyz
YAGPDB.xyz4mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
drawsc00prepeat
drawsc00prepeatOP4mo ago
How do I do that?
majo24
majo244mo ago
You can delete LODs by deleting the files at the locations Miki sent
drawsc00prepeat
drawsc00prepeatOP4mo ago
Thanks for the advice, there are a few visual bugs but other than that it works.
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