Small group of chunks with weird loading, no listed incompatible mods/shaders

you can see theres transparent blocks and a whole missing chunk of the world, tried tweaking settings but made the problem worse or couldnt fix. any help would be much appreciated
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Solution:
the problem was in fact the BSL shaders for transparent chunks, and the vertical quality for missing chunks/weird blocky lines without shaders
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30 Replies
Miki_P98
Miki_P983mo ago
I think that is overdraw prevention vanilla chunks should havew filled that hole Can you send a screenshot without the shader? It it is overdraw prevention: - best fix is to make vanilla chunks load faster: - lower vanilla RD - install performance mods such as: - Noisium - Faster Random - Lithium - second best is to tune the overdraw prevention setting Normally located in DH settigns, but shaders override it so look in sheder settings No matter that, DH is working as it should
Smartboard
SmartboardOP3mo ago
diff area, but same problem still occurs
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Miki_P98
Miki_P983mo ago
Ok, this is not overdraw prevention did you use chunky or similar? /chunky
YAGPDB.xyz
YAGPDB.xyz3mo ago
Chunky is known to cause LODs to turn into swiss cheese and bloat up world size, as can be seen in the attached screenshot. We recommend you enable "Distant Generation" in Distant Horizons' settings and wait. If you actually want to pre-generate vanilla chunks along with LOD data, disable Distant Horizons, wait for chunky to finish, then re-enable Distant Horizons.
Smartboard
SmartboardOP3mo ago
i dont have chunky but i have this if its similar?
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Smartboard
SmartboardOP3mo ago
i do have distant generation on other performance mods are noisium, modernfix, ferritecore, entity culling aswell if those can cause issues but i didnt see anything about em in the faqs
Miki_P98
Miki_P983mo ago
It is nit similar per se, but that is a jackpot Try removing it and regenerating your LODs Those should be fine Removing C2ME might even give you 30% boost to LOD generation and loading speed /lodstored
YAGPDB.xyz
YAGPDB.xyz3mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Miki_P98
Miki_P983mo ago
You can also try in a new world after removing C2ME
purrycat
purrycat3mo ago
That also happens to me on wynncraft
Smartboard
SmartboardOP3mo ago
unfortunately that didnt help
No description
Smartboard
SmartboardOP3mo ago
ima try turning off the texture pack temporarily to see if thats the issue it is not
purrycat
purrycat3mo ago
It might be related to shaders
Smartboard
SmartboardOP3mo ago
already tried turning them off didnt help and theyre listed as compatible anyway
Miki_P98
Miki_P983mo ago
I think there are 2 separate issues from those 2 screenshots 1 is overdraw prevention 2 are holes
Smartboard
SmartboardOP3mo ago
i tried looking in both my shader and DH settings for overdraw prevention, but wasnt able to find anything also tried lowering render distance but that just made the problem worse
purrycat
purrycat3mo ago
The water texture goes over the holes So it’s not that it isn’t loading
Miki_P98
Miki_P983mo ago
That might be cave culling then Thought I doubt it If your shader does no allow for overdraw prevention, only thing you can do is change the shader
Smartboard
SmartboardOP3mo ago
its bsl is the setting literally called "overddraw prevention" or can it go by another name
Miki_P98
Miki_P983mo ago
IDK what shader devs call it, it can be named the funny DH setting if they wish it to
Smartboard
SmartboardOP3mo ago
ok im using BSL btw couldnt find any setting like that in shaders but turned it down by .1 from .4 to 0 in DH, still same issue turned off shaders aswell and still same issue turning render disance down just makes the gltiching appear closer to me
Miki_P98
Miki_P983mo ago
can you send a new screenshot with shaders disabled?
Smartboard
SmartboardOP3mo ago
it looks like this
No description
Miki_P98
Miki_P983mo ago
I don't see holes
Smartboard
SmartboardOP3mo ago
thats w/ low render distance look at those weird lines of blocks thats not in the actual map lol
Miki_P98
Miki_P983mo ago
Increase vertical quality or the whole quality preset That is just how DH works
Smartboard
SmartboardOP3mo ago
turned settings up to extreme, still got see through chunks w/ shaders but without them it looks normal now ig ill just have to find some different shaders
purrycat
purrycat3mo ago
I use bliss DH So I guess I just have to do the setting But I don’t think the underwater holes are the same issue
Solution
Smartboard
Smartboard3mo ago
the problem was in fact the BSL shaders for transparent chunks, and the vertical quality for missing chunks/weird blocky lines without shaders
Smartboard
SmartboardOP3mo ago
dont use BSL ig
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